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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
With the founding of Morgan Processing this turn (every single visible square around it is arid but one of them has a monolith ) IndEco is now due next turn.
Well, this is going to be a challenge, isn't it? My river is nice, but it is only 4 squares long and everything around it is arid. I have the Garland Crater that is also all arid (at least the squares I can see). The good news is, there is a very nice Energy bonus square right in the center of the Crater. I will have my third Pod there next turn and drop it in two.
I just plunked my bases down. I do have a river and hope to get a base over there in about 7-8 turns.
Its an interesting note about inefficiency that 80% ECON with 20 % Labs yields the most cash. Interestingly, substituting Psych for the labs lessens the cash yield.
. . . and tau, I do want to go FM as soon as possible but unless you can bundle some ecs with the tech, I think I will hold off until i have enough cash for the switch. Who knows? I may even squeeze out a tech before I am able to switch
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Well Tau . . . if you are able to be that generous, please do. The immediate extra energy a square should more than compensate for the increased tech costs.
So is the plan to get centauri ecology and then back to the Ind Auto beeline. It appears you two are perfectly set up to leapfrog up the tree. I may be stating the obvious but would the plan be for tau to get centauri ecology and then start info networks with the idea of getting gifted it immediately AFTER starting by qantaga and having the research carry over to Planetary networks -- Then the first of you to reach planetary networks would gift Plan net and any necessary Ind Auto prereqs to the other and hope that it appears as a choice so the research carries over once again. Again, this may be a statement of the obvious since it would be a typical tech leapfrog but then again, perhaps there is a better plan.
Anyway I'm just thinking out loud here . . . largely because I will be totally useless for tech for a while. But my guys can build. . .
Longer term, we have to start thinking about our strategy in relation to things like SPs. I am wondering which of us, if any, should go for the WP, HGP, VW, CN etc etc. I am open to suggestions.
I am hoping that we can coordinate what we are doing. I was thinking that I should specialize the Drones with much more of a mineral focus than would be usual. What I am thinking is that you two could optimize research while I would just crank up the industrial war machine. As the drones I would start mining/boreholing to max minerals as soon as possible. Would the terms of the challenge rule out using Fundy ?? After I get a few bases out I would build almost no facilities except morale enhancing ones and would begin gifting units so you could build them without being burdened by the tech (or just sending them up to help defend my pactmates if support was a problem). the early terrain supports this approach given that I have incredibly arid land and a LOT of rocky squares.
So what do you think?? Again, just an idea. if you both think that a more traditional balanced approach where we each develop all aspects of our society works better, so be it. All I am hoping is that we can develop a team approach and I will play in accordance with what the team deems best.
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
I think that general plan of yours sounds good. Specifics:
The tech strategy you mention would be ideal, but at the moment it looks likely that if I take InfoNets next, I will discover it before Qantaga does. Giving it to him then would immediately increase his tech cost, so that is not great... however, things may change when he gets his third base built - especially if there is an energy bonus nearby.
On projects, my only strong preference is that I should take the HGP. It is crucial for creating Golden Ages, which I need to pop boom.
Units: Investing a lot of effort into morale enhancing facilities is not very useful if you are going to give the units to us. When control is transferred, the unit counts as newly built by the recipient, and will lose the original builder's morale bonuses.
. . . but if you get centauri ecology first then surely qantaga will beat you to info net and the leapfrog will work ?? You could get planetary net in just a few turns-- and you said it would immediately raise qantaga's tech cost-- I'm presuming thats because of the quirk that tech cost can be altered after starting the FIRST tech researched but remains unaltered after commencement for subsequent techs
Thanks for the info on gifting units. I never really gifted them before so I was unaware that the morale was not transferable. I still think I will build the morale facilities anyway so that I can be a fist for our alliance. Your info means that when I can can gift you the low morale ones without guilt.
Hello my friends, I am on a business trip this week and I am experiencing some unreliable hotel room internet access. Sorry for any delays.
I am currently scheduled to get InfoNets in three turns. My Colony Pod is in place on the Energy bonus and will become a base next turn, so that should speed it up by a turn.
I am following your strategy discussion with great interest. I will hopefully get offered PlanNets as my next choice and will send InfoNets to Tau as soon as I get it and he is ready for it.
I am seeing the glimmer of green lands to the west and the headwaters of a new river, so my next set of Colony Pods should have some hospitable squares to choose from.
I did get InfoNets this turn and sent it off to Tau. However, I was not offered PlanNets, so I chose Centauri Ecology. Tau, send CentEco and hopefully that will open up PlanNets as my next choice. If not, I will choose IndBase and get you to send that one along as well, until PlanNets finally opens up. Thanks.
My first former will roll off the line on my next turn-- I plan to forest nut specials for now unless you folks have another idea.
Sounds as if you have the run to Ind Auto under control. With only 2 techs left and both of you teching at a rate of every 5 turns, it looks good to get crawlers in a VERY short time.
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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