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Democracy in Peril (3) - Turn Thread

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  • 2170 to tau

    Sorry I had another BOSS crash meaning I had to reload

    I was looking at the votes and it is

    me 97
    Qantaga 56
    tau 55

    zak 58
    sant 47
    aki 44
    yang 13

    So I make it 208-162 for the good guys--

    I could have gone for governorship but wondered who would be best to have it-- personally I think the morganites are best BUT if qantaga captures the empath guild it would be many years before the morganites could make it back to candidacy

    In the best world qantaga has the empath guild, tau gets the governorship and I drop a probe on the spartans so we all have infiltration on everyone. But given the current situation who do we make governor?

    For supreme leader my figuring is that taking out ONE of the the other AI should be enough to give us a 3-1 margin with even normal growth-- I am continuing a condenser and crawler based boom myself
    Q the Hive capitol was enpty as of the end of my turn so depending on what you want to do, you could take the thing right away
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

    Comment


    • I can wait a few turns on taking the Empath Guild if Tau wants to try to drop a couple of new bases. That should give him enough votes to be up for the election. Then, I could take the Empath Guild after Tau is elected governor.

      Comment


      • What would be really interesting to see would be if one of you made Yang your submissive, would his 3 slaves swear allegience to you, or would they feel let off the hook as far as their serfdom was concerned?

        Comment


        • 2170 to Qantaga.

          I have two new colony pods in production, and they should be able to build bases in 4. Provided Qantaga reduces his nutrient gathering in three offending bases (I have sent an in-game message detailing which), that should make me pass him. However, I will probably need Flubber to take at least one University city to pass them.

          Googlie, interesting scenario. I doubt the diplomacy functions are that advanced, so I suspect they will carry on as before. That means that tech-wise, they will be slaves by proxy (assuming Yang and the others ever talk, which is not too clear here).

          Comment


          • So

            I take it you folks want to do this

            Tau I will definitely take 1 or more university bases within 4 years to help on that front. Do you want MMI to build drop CPs or do you have easy access to the build sites

            . . .and I will see if Yang will submit-- can the governor ever submit??? He has offered truces 3 times but when I refuse he then says he uses the vendetta words.

            And Qantaga, I guess you are in a holding pattern since you should not grow for a turn or two and should capture nothing to let Tau surpass you-- well its not a waste if you can use specialists other than doctors.

            Once you take the Hive base I will be able to gift you another drop unit or two so you can take a couple of bases. they are worth a lot more votes in your hands than mine .
            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

            Comment


            • Yes, let's get Tau into the Governor's mansion.

              My three bases' growth are now stagnant. I will not have any new Creches or Tree Farms for at least 5 turns. I will have a Colony Pod heading out next turn, so that will drop a population point for me. I have three Pods that will move to their new base sites, but I will not convert them to bases until after the vote.

              Flubber, on another note, since I will not be taking The Hive for a few turns, perhaps you could design another drop unit for me now. It will probably need to have some decent firepower because, even though you are emptying The Hive, they are filling it with something before my turn rolls around. Since I don't have infiltration, I am not sure what kind of units they are filling it with, but maybe you can design something for me so that I can use it to empty The Hive (when the appropriate turn rolls around) and then move the first drop unit in to capture it. I can provide you with cash to fund the building of this unit. Just let me know how much. Thanks.

              2170 to Flubber.

              Comment


              • 2171 to tau


                It would take a while to build something new BUT so far the Hive base is empty-- if you want to be able to look inside just drop the unit adjacent to the base-- I can actually provide your unit with aircover so it is safe from a possible attack. Once you take the Hive base it is easy to gift other units to you and i have some 6-1-1 missile units


                Guys, the uni grew to 61 on this turn-- I am targetting a size 5 and a size 4 and hope to take them both on my next turn. If I get these it should be sufficient to knock the uni into 3rd or 4th place but I will plan to take a third base to counteract any growth they might have.
                You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                Comment


                • Originally posted by Flubber
                  I can actually provide your unit with aircover so it is safe from a possible attack.
                  Ah, that is a much better plan than trying to build another drop unit for me before I take The Hive. I will let you know if/when I need the air cover. Thanks.

                  Comment


                  • 2171 to Flubber.

                    We're busy passing out brochures, posting flyers and knocking on doors in the "Tau Ceti for Governor" campaign.

                    Comment


                    • 2172 to tau

                      Sorry I could not get the uni bases this turn as I was experiencing the air defense bug-- bases with no defenders, planes or ACs will not let me drop close by at all-- my troops will be forced to hoof it in from drop locations a little more distant


                      The Hive base is manned at the moment but I will take out that defender next turn
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                      Comment


                      • 2172 to Qantaga.

                        One new base next turn, one the turn after that. Coupled with 5-6 in other growth, I should be a candidate in two turns.

                        The governor can submit. Always sweet to see them vote for you despite holding the position and being a candidate themselves...

                        Comment


                        • Do either of you know of a cause/fix to this airdrop bug-- its a real pain when you empty a base and can't drop in-- the helo takes unnecessary out of base damage and it can take several turns to troop over
                          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                          Comment


                          • 2172 sent to Flubber.

                            Flubber, I am sorry to say that I have no clue on either the cause or the fix for that bug. I have noticed it before, but I couldn't even guess why it happens.

                            On a brighter note, I am glad to hear that Tau is close to a run for governor. All early polls in Peacekeeper lands are reporting that every citizen stands ready to cast their vote in his favor.

                            Comment


                            • 2173 to tau

                              I think I mislabelled the turn as 2174


                              The airdrop bug continues-- I lost 2 choppers trying to take bases that I empied last turn

                              I took one Uni base and moved troops adjacent to another. Also took a consciousness base and moved adjacent to another. I also took the second-last Hive base. With this bug having elite rovers is even more important for the movement

                              By 2180 we should be ready to go for supreme leader
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

                              Comment


                              • 2173 to Qantaga.

                                Santiago called me up and offered a pact against the evil, backstabbing Foreman Flubber. The merchant that I am, I could not refuse this chance at extra commerce income plus a map of her territory. So I am temporarily in vendetta with Flubber. Your choppers were moved because of this, but I am certainly at no risk now and the Spartans were hardly your highest priority target, so the nuisance should be minimal.

                                Managed to get 1 pop ahead of Zakharov and Qantaga, and called the council (got Santiago's votes as well! ). If Q builds the bases he has been waiting for this turn, I will no longer be a candidate by the time Flubber gets to vote, but he can then simply abstain and I will be elected anyway.

                                Flubber, I have not suffered from that bug since the v2 patch for SMACX came out. If you already use that (and you almost certainly do) then I do not know what the problem is.

                                Comment

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