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  • #16
    2104 to Flubber.

    I appear to have the commlink frequencies for the other 3 human-controlled factions, yet I believe I've done nothing in the game that would have caused that to happen. Is this supposed to be the case?

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    • #17
      Yup

      It always happens that way in MP IIRC but we play with a no contact until we meet rule. . . so you don't use the comm until we run into each other.
      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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      • #18
        2104 on to Smartfart

        ----------------------------------------------------------------------------------

        UNIVERSITY EXPLORATION REPORT

        WE have surveyed the nearby lands and find the terrain to be extremely rocky and infertile. There are huge patches of a pinkish growth which frustrates our attempts at penetration. The only good feature are two rivers which speed our exploration of this land as our explorers have fashioned small rafts.

        There is no sign of other factions to date but we have been getting a carrier signal from 6 distinct groups. Perhaps when we get closer our comm equipment will permit contact.
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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        • #19
          2104...to Spartans.

          Narrow piece of land. Hope it will spread some.
          My life, my rules

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          • #20
            Turn to the 'Keepers

            Spartan Battle Report:
            Classification: Confidental.

            Colonel, we have encountered some rather odd looking reddish root-like structures. Imbedded in one of the patches was an pod from the Unity.

            We ventured into the mass, opened the pod, and some kind of pinkish wormlike creature came out, attacking the squad.

            We lost 7 members of the squad to some kind of "mental blast" that had them screaming in agony, unable to use their weapons. Our flamethrower, Corp. Devries, was able to burn the horrid thing dead before he, too, succumbed.

            I am recommending Corp. Devries for a posthumous Medal of Valor for his conduct. Somehow, Pvts. Dawson and Urkami and myself were able to resist the "mental blast". I recommend that we increase the number of flamethrowers to 3 per squad, as these are the only weapons that seem to have an effect on these "mindworms", as Pvt. Urkami has named them. I sincerely hope these things are not going to be a problem.

            Msgt. David Trazski,
            commanding, 1st exploration squad.
            -------------------------------------------------
            Private Log, Col. Northswordsman.

            After reading this disturbing report, I have cautioned the exploration teams to be wary and to be armed if at all possible with flame-throwing weapons as a precaution.

            We now have 3 functional bases up and running, providing some sanctuary for our brave soldiers. It's better than a tent breathing recycled air. At least one can breathe in here. I'm not one for luxuries, but this is one I appreicate more than anything. Even sharing quarters with 3 non-comms doesn't bother me, as long as I can breathe freely. I hate those blasted masks. Never liked them back on Earth during the chemical attacks we endured. Sigh... have we left one hell for another?

            End Log.

            ---------------------------------
            Game Note: Guys, both Flubber and I like to "roleplay" our factions, so you will see storyline interwoven in here. We both would like to encourage you to write how your factions are doing, encounters, etc. They add excitement to the game.

            NS

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            • #21
              2105 to Flubber.

              "Commissioner, we've been finding these strange -- err, well, I guess the best word for them is 'monoliths'. Seems we can hardly turn around without smacking into one. And there's more. It's pretty disturbing, to be honest. When you touch one, it gives you a tingly feeling, and a bit of a high. It's almost like a drug, but much more subtle. I advise you to keep this little bit of information confidential -- we don't want civilians running out into the fungus and catching Shiva-only-knows what sort of diseases. I mean, there doesn't seem to be anything dangerous out here -- but I'd be a pretty poor security officer if I let appearances lull me into a false confidence."

              -- scouting report, Mission Year 2105. Classified, for Commissioner Gregurabi's eyes only

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              • #22
                Hey Greg! That's pretty good.

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                • #23
                  2105 to Smartfart
                  You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                  • #24
                    MY 2105...to Spartans.
                    My life, my rules

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                    • #25
                      turn to Greg. Nothing to report.

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                      • #26
                        Turn 2106 sent to Provost Flubber.

                        I appear to have lost some research to a strange overflow that I never paid attention to in single-player mode. At the end of 2104 I had 1 point more in research than was required for the tech -- F2 showed "0 turns remaining". At the start of 2105 I had research only from my 2nd and 3rd bases, not from the HQ.

                        So it appears that even if you're past the number of research points needed to gain a tech, your HQ's research is still added to the pool before the game checks to see if you get your tech.

                        Thus, the question becomes "How did I end up with more research points than I needed on the previous turn, without getting the tech?" I can't answer that one.

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                        • #27
                          2106 to Smartfart

                          Gregurabi

                          I don't know what does it but it seems intermittent and strange bug. I even started two threads on it entitled "The Where's my tech bug" and "where's my tech? the sequel". You can take a look at them http://apolyton.net/forums/showthrea...highlight=tech and http://apolyton.net/forums/showthrea...highlight=tech

                          We never came to any conclusions but my experience was that I kept the "overflowing" research points. So the tech showed up a turn late but but I had the right number of points toward the next tech.

                          I can confirm that it is some kind of bug because after it happened to me I tracked research points in a lot of my games for a while and you will get your tech as scheduled in the VAST majority of cases. In most cases your HQ's research is NOT needed to be added to an already sufficient number of research points. I intentionally got the exact number of points needed in a couple of tests and the tech appeared exactly when it should.
                          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                          • #28
                            2106 to the Gregster.

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                            • #29
                              2106...to NorthSwordsman.

                              - Our 1st former is finally finished and it's already in position CEO. What do you think we should construct here?
                              - Solar collector,my dear lieutenant. I just love solar collectors.
                              - OK...we have 2 reports from our initial scouts. Would you like to hear good or bad news first CEO?
                              - Good one.
                              - Well,it seems that our southern patrol found some strange monolith. It is definitelly of alien origin.
                              - Alien ?!? Here?
                              - They were here a long time ago,but that's not important. Our monolith have high resource value.
                              - Do we have a base near it?
                              - Yes CEO, Morgan Hydroponics already have workers on the field.
                              - What's the bad news?
                              - Native fauna. Northern scouts barely survived attack from some kind of worms. Very dangerous and carnivorous thing.
                              - Very well lieutenant. Bring more formers on the field. We don't wanna any potential resouce go waste.
                              - At your command CEO.
                              My life, my rules

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                              • #30
                                M.Y. 2107 for Flubber.

                                Some of us don't have Formers yet, grrrr.

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