This is a 4 player Smax MP game with the following cast of characters and turn order
Flubber University sharris4141@yahoo.com
Smartfart Morganites rozovko@inet.hr
NorthSwordsman Spartans northswordsman@yahoo.com
Gregurabi Peacekeepers greg@wooledge.org
The AI are the Spartans, gaians and Consciousness or as Googlie referred to them, the "three witches"
The moderator is googlie linfrew@aol.com . As a reminder, the rules to be used are as follows:
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
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I believe that that is all for now so I will send along the turn to Smartfart when I get it from googlie
Flubber University sharris4141@yahoo.com
Smartfart Morganites rozovko@inet.hr
NorthSwordsman Spartans northswordsman@yahoo.com
Gregurabi Peacekeepers greg@wooledge.org
The AI are the Spartans, gaians and Consciousness or as Googlie referred to them, the "three witches"
The moderator is googlie linfrew@aol.com . As a reminder, the rules to be used are as follows:
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
-----------------------------------------------------------------------------
I believe that that is all for now so I will send along the turn to Smartfart when I get it from googlie
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