Turn 2301 to Smack / Outlaws
Should I have seen anything unusual, cause I didn't - even when looking at the tech tree (although I didn't look too hard - thought there were going to be new names, but didn't see them in there) - I'll poke arond more thoroughly tomorrow.
I only copied all those .pcx files into the Sid M's.. directory.
I copied the game into a regular folder in the "saves" subdirectory in the same way I would a regular game. Started to open it as you said via the "Scenarios", but it was looking for a .sc file I think, so I just opened it like a regular MP game. I'm ready to go to sleep, so I won't be doing any more experiments until then.
Do you in fact really need to put the .sav file in with the alpha.txt file and the others from your scenario download?
I guess I'll just assume that I wasn't supposed to see any dramatic differences yet.
Should I have seen anything unusual, cause I didn't - even when looking at the tech tree (although I didn't look too hard - thought there were going to be new names, but didn't see them in there) - I'll poke arond more thoroughly tomorrow.
I only copied all those .pcx files into the Sid M's.. directory.
I copied the game into a regular folder in the "saves" subdirectory in the same way I would a regular game. Started to open it as you said via the "Scenarios", but it was looking for a .sc file I think, so I just opened it like a regular MP game. I'm ready to go to sleep, so I won't be doing any more experiments until then.
Do you in fact really need to put the .sav file in with the alpha.txt file and the others from your scenario download?
I guess I'll just assume that I wasn't supposed to see any dramatic differences yet.
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