Originally posted by johndmuller
That was one of the variations I tried earlier, with the .sav file in a subdirectory (of the "scenarios" subdir.) called "aldebsmp" (with all the .txt files in that directory also) in which arrangement it didn't work.
That was one of the variations I tried earlier, with the .sav file in a subdirectory (of the "scenarios" subdir.) called "aldebsmp" (with all the .txt files in that directory also) in which arrangement it didn't work.
When you guys are talking about using .sc files, does that work at any time other than the initial creation of the game?
Which of you are using Macs and which are using intel style PC's?
Are you all satisfied that everyone before me experienced Aldebaron and not vanilla smac?
...looks like there are only 7 non-unique files in the aldeb download; it wouldn't be a horrendous deal to switch them back and forth if necessary, but it would be a bit of a PIA and might have inadvertent side effects on some other games as I would probably forget to do it sometime. In other words, a more elegant solution would be preferred.
Problem is, if the game is already corrupted - and I'm guessing it is - then one or more players may have played their turns using Chiron SMAC costs for research, production, etc. Probably a trivial issue this early in the game. OTOH, why not just start over - for the same reason?
It may matter exactly what the specific path to the aledbaron .txt files was in the original creation of the game, it may try to find the same path on subsequent machines and either use the proper files or not depending on whether or not it finds them.
- Scipio
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