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Turns of ACT051 game in Apolyton PBEM Tournament

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  • Turns of ACT051 game in Apolyton PBEM Tournament

    The players of this game:Difficulty level: Thinker.

    Please, read and obey the rules posted on the thread PBEM Tournament Rules and Results.

    You should post turn administration/notification messages below.

    [This message has been edited by Tau Ceti (edited May 03, 2001).]

  • #2
    If you are referring to the postings here, certainly. And if you have any specific questions, be they about the game, the tournament or PBEM in general, do not hesitate to ask.

    Comment


    • #3
      Actually, I do have a specific question.

      Why do I already have commlink frequencies for all human players in the game? Am I allowed to use these? As far as I know, I have not yet met any of these people.

      Thanks for the helping hand!

      -Rad

      Comment


      • #4
        Also, while I'm at it, I skimmed over some other game threads, just to get an idea of what they look like. It seems that sometimes players who have not yet made contact share info, plans, or ideas (though most of the time only in a very vague or brief way). How does this square with the rule about not communicating until you have a commlink?

        Comment


        • #5
          You have the commlinks because it is a standard game setting (in alpha.txt) to always give human players the ability to contact other humans. You do not actually have their frequencies, though, so you cannot call the council etc until you have met them all, and you cannot sell them to the AI.

          In this tournament, players are only allowed to contact each other in-game if they have met or otherwise acquired each other's frequencies (except, for historical reasons mostly, on the special tournament map), so you are not allowed to use them.

          As far as I am concerned, in-game communications, ie making treaties, pacts and tech exchanges, are the only things affected by the no contact rule. Feel free to email and PM the other players anything you want, and post whatever you like here.

          Comment


          • #6
            oops. I think I may have broken that rule on my first turn then. I didn't realize that you could use the commlink without having the frequencies first. I'll do what I can to reverse the damage (i.e. tell the player offering the trade not to accept). Sorry! (but now i think i understand the rule!)

            -Rad

            Comment


            • #7

              Turn 2102 zipped and forwarded to Spasmofit of the Hive.

              Hello all and wish you all a good game.
              Btw - i renamed the save file from "ACT51-Morgan-2102.SAV" to
              "ACT51-Peacekeepers-2102.SAV" - i hope this dosen't prompt any error msg!
              JP
              Every positive value has it's price in negative terms - the genius of Einstein leads to Hiroshima.
              ---Pablo Picasso.

              Comment


              • #8
                2101 turn to SITS.

                (am I doing this right?)

                -Rad

                Comment


                • #9
                  Turn 2101 to John Paul.

                  I hope so Radagast! :grin:
                  'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                  'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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                  • #10
                    Oops! A player offered me a treaty and I accepted. I don't know if this can be reversed or not but I'll do what I can.
                    'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                    'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

                    Comment


                    • #11
                      Oh well, these things happen. What would you prefer; letting the other players make a pact/exchange world maps too? Lifting all communications restrictions now that things have started happening already? Starting over? (I have the original save, and only 1 complete turn has been played.)

                      Comment


                      • #12
                        Turn 2103 zipped and sent to SPasmofiT

                        I'm ok with continuing on as we are, putting it own to experience etc. - what do the rest of you think ?
                        Every positive value has it's price in negative terms - the genius of Einstein leads to Hiroshima.
                        ---Pablo Picasso.

                        Comment


                        • #13
                          btw, i got this msg:
                          "CEO SITS of the Morganites may have performed as many as 2 extra save/loads"
                          tut tut you know you can load in the turn once only, right ?

                          On the same subject - does anyone know whether it's ok to review old saved turns ?
                          Every positive value has it's price in negative terms - the genius of Einstein leads to Hiroshima.
                          ---Pablo Picasso.

                          Comment


                          • #14
                            2102 to Morgan.

                            Show me the money.

                            Comment


                            • #15
                              oh, one thing. The previous "violation" of diplomatic "protocol" was "rectified" before either I or the "other" player had "benefited" in "any way." This should "not" "be" a "problem" anymore.

                              I "think" that "we," as a "society," use too many "scare-quotes."


                              "-Rad"

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