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Faction Strife Turn Tracking I

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  • #31
    Solver's 2105 turn played and sent to Keygen

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    • #32
      2105 to mark13.

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      • #33
        2105 to Misotu...
        We're back!
        http://www.civgaming.net/forums

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        • #34
          2105 zipped along to Big_C
          Team 'Poly

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          • #35
            2105 posted to Sister Rynn in care of googlie@mybc.com
            Team 'Poly

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            • #36

              2106 sent to Solver (with a note to say that if we don't see a post here by Tuesday evening that the turn has moved along we'll assume that the PC problems persist and I'll forward to 'Red again for antifreeze application)



              Rynn (c/o Googlie)

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              • #37
                "Last year (2105) our scout patrol had its first planetary victorious battle against native life! Our brave men have rescouted from certain death our colony pod and have been decorated with the University Cross of Brave!"

                Provost Keygen.

                ===
                MY 2106 to Tau Ceti

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                • #38
                  2106 to Misotu....
                  We're back!
                  http://www.civgaming.net/forums

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                  • #39
                    2106 to Sister Rynn

                    Rules question: communication on contact only, right?
                    Team 'Poly

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                    • #40
                      That was my assumption. If not, then I've made some very bad decisions so far ...
                      Team 'Poly

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                      • #41
                        I would recommend not to wait until we met the other factions for that.
                        Some social forms (Free Market) may prevent from sending scouts outside territory. I we should be free to communicate each other after a short period like 20-30 turns from MY 2101.
                        It gets very boring after some turns not to be able to communicate with the others.

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                        • #42
                          I respectfully disagree ... this is an important element in the game.
                          Team 'Poly

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                          • #43

                            As this is a benchmark game for the ladder, and as most PBEM's abide by the "no communication before contact" rule (unless, of course, commlink pod pop or empath guild), I think we should be purists and follow the generally accepted rule.

                            IMHO games where there is an ability to communicate right from the getgo are cheapened as a result, missing a key strategy element (unless they are scenario based like Dune, or "Us against the Aliens, or team games, like AXT029 or the NU series)

                            So my vote is for no communication before contact (and I'll play it that way even if the vote goes the other way - the victory will be all the sweeter as a result)



                            Sister Rynn Googlieson

                            (oh, and 2107 to Solver)

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                            • #44
                              I assume no stockpile energy in the queue either, then?
                              Team 'Poly

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                              • #45
                                I vote for no early contact and no stockpile.

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