Solver's 2105 turn played and sent to Keygen
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Faction Strife Turn Tracking I
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"Last year (2105) our scout patrol had its first planetary victorious battle against native life! Our brave men have rescouted from certain death our colony pod and have been decorated with the University Cross of Brave!"
Provost Keygen.
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MY 2106 to Tau Ceti
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I would recommend not to wait until we met the other factions for that.
Some social forms (Free Market) may prevent from sending scouts outside territory. I we should be free to communicate each other after a short period like 20-30 turns from MY 2101.
It gets very boring after some turns not to be able to communicate with the others.
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As this is a benchmark game for the ladder, and as most PBEM's abide by the "no communication before contact" rule (unless, of course, commlink pod pop or empath guild), I think we should be purists and follow the generally accepted rule.
IMHO games where there is an ability to communicate right from the getgo are cheapened as a result, missing a key strategy element (unless they are scenario based like Dune, or "Us against the Aliens, or team games, like AXT029 or the NU series)
So my vote is for no communication before contact (and I'll play it that way even if the vote goes the other way - the victory will be all the sweeter as a result)
Sister Rynn Googlieson
(oh, and 2107 to Solver)
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