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Keygen's Factions Strife!

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  • #46

    One last attempt to reverse the vote:

    If the main concern is the sunspot activity, with seven human players it is irrelevant, as the diplomacy screens always come up for humans - it's the AI you can't contact during sunspots.

    We hold to the convention that we don't contact during such activity, but the game (and e-mails) let us.

    So, I appeal to the "council" for a vote reversal on that great game leveler

    Al (Rynn) Gore

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    • #47
      Sorry to be last Pods on, random OFF.
      Team 'Poly

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      • #48
        I once again vote against the random events .
        I would really hate the fact that in a critical point of the game a disastrous random event would occur and stand as a factor of maybe losing the game while another random event on a same point benefit some other faction and lead them to win.
        Even the same catastrophic event could come in a non critical point to a opponent faction and do no major harm to them.

        BTW do we have a CMN???

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        • #49
          The sunspots thing is no big deal to me, in fact I rather like it - it gives some extra options (such as repercussion-free atrocities :evil grin: ) I have much more of a problem with PlanetBlight and Crop Failure, both of which can send a base back to the Stone Age. (Especially Growth-hampered factions like the Hive and Morgan can have problems replacing the lost population.) Industrial Bust can also be rather annoying.

          I am just not very fond of them... but it is no big deal to me, and I could certainly live with them on. Prefer off, though.

          On the CMN isue, I have talked to D-Dad, and he is willing in principle, but apparently uses lots of different computers and has only 1 SMACX disc, which makes setting up such a game a slight logistical problem. He said he would look into it.

          As I am sure we could find someone else if we need to, I have asked him to give a definite yes or no answer.

          [This message has been edited by Tau Ceti (edited January 27, 2001).]

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          • #50
            I think our "Council Session" has clearly shown that Random Events will be off, as that's how the majority votes. No matter is the Sunspot Activity main concern or isn't it.
            At the moment, I'm more worried about the presence (non-opresence) of our CMN here. Can't wait to get started.

            ------------------
            Solver - http://www.aok.20m.com
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #51
              It seems that we have a short fall here.
              What's wrong guys?
              I can't say that I am in a hurry but waiting and doing nothing looks like a waste.
              Can't we find a CMN?
              Maybe post a topic?

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              • #52
                Given time constraints, DilithiumDad says no to SMACX. I have asked Aredhran now.

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                • #53
                  Sad to hear that.
                  Well, waiting...

                  [This message has been edited by Keygen (edited January 29, 2001).]

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                  • #54
                    Aredhran has the map ready, and is waiting for your unit choices. I have explained the 'whatsits' system, so send your choices to him at aredhran@swiftmove.com .

                    He also requested a game title - is it Keygen's Factions Strife or something else?

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                    • #55
                      So we've got...

                      1. Game: SMACX

                      2. CMN: Aredhran (aredhran@swiftmove.com)

                      3. Game Title: Factions Strife

                      4. Players factions and order:
                      a) Keygen -> The University
                      b) Solver -> Consciousness
                      c) Tau Ceti -> Spartans
                      d) Googlie -> Pirates
                      e) Big Kanuk -> Morganites
                      f) Misotu -> Hive
                      g) Mark13 -> Peacekeepers

                      5. Rules:
                      Random map
                      Thinker lavel
                      All winning conditions allowed
                      No Blind research
                      No Random events
                      Restart eliminated players
                      Everything else default

                      6. Whatsits: 200 marks
                      a) Colony Pod: 30
                      b) Sea Pod (Pirates only): 30
                      c) Unity Rover (Sparta only): 30
                      d) Unity Foil: 30
                      e) gun foil (Pirates only): 30
                      f) Former: 20
                      g) Scout: 10

                      Is that right?

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                      • #56

                        Sounds good to me



                        G.

                        (But I was going to play the Believers as trhere was so much dissention about the cost of Pirate starting units)

                        G.


                        [This message has been edited by Googlie (edited February 01, 2001).]

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                        • #57
                          Weren't we going to bump the cost of sea pods up to 40, or was that just a figment of my imagination?
                          We're back!
                          http://www.civgaming.net/forums

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                          • #58

                            No Pirates (kinda liked the name, Ulrika)

                            I have e-mailed 'Red my shopping cart (1 Colony Pod and 17 fanatics)

                            hehehe

                            Sister Rynn Googlieson

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                            • #59
                              When I asked Aredhran, I told him to use the Believers for Rynn. I also asked him to use time zone order, ie.

                              Solver
                              Keygen
                              Tau Ceti
                              mark13
                              Misotu
                              big_canuk
                              Rynn

                              Not the fairly random order Keygen listed...

                              Kinda late for discussion (I do not think I specified it either way in my mail for 'Red, though), but is there any point in restarting eliminated factions when we have this kind of accelerated start? If you are taken out early, you will be so far behind it is not even funny...

                              Comment


                              • #60

                                I agree TC

                                If we get whomped, we'll bow out gracefully and find an OCC or summat.

                                No point in restarting with one pod fleeing across a continent.

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