One issue that is not currently addressed by the tournament rules is whether or not demanding withdrawal from a human player via the commlink menu is allowed. I would be interested in seeing what people's attitude to this is, so let us have a vote! This poll will run until next Sunday (the 28th), 24:00 EST.
Arguments for allowing it: You are supposed to stay out of other people's territory when you have a treaty, and this mechanism allows the other player to control that you comply with it. If it is not allowed, all he can do is send you threatening notices, and it is not possible to get an immediate withdrawal the way you usually can with the AI and the AI with you. I also believe few would want to go to war over the smallest border violations, but they may be quite unwelcome, especially if the offending units are close to a base. Without the option, people could gamble on the unwillingness of others to go to war and keep units more or less permanently in others' territory. Last and probably least, if the option is forbidden and war breaks out because of the border violations, then the wrong player (the defender) will take the reputation hit, which may hurt his diplomatic chances with the AI. It will also mean that the border offender's pactmates will join in the war automatically, as they consider the offender the victim of aggression.
Arguments for forbidding it: The AI makes the decision whether to withdraw or not, and it bases it primarily on its opinion towards you, your SEs and so on. The aggressive factions will be less likely to withdraw, regardless of the style of their human player. It is also standard practice to forbid anything that leaves a player's reaction up to the AI.
So, what will it be? Allow or forbid? Vote below, and feel free to supply your own arguments...
Arguments for allowing it: You are supposed to stay out of other people's territory when you have a treaty, and this mechanism allows the other player to control that you comply with it. If it is not allowed, all he can do is send you threatening notices, and it is not possible to get an immediate withdrawal the way you usually can with the AI and the AI with you. I also believe few would want to go to war over the smallest border violations, but they may be quite unwelcome, especially if the offending units are close to a base. Without the option, people could gamble on the unwillingness of others to go to war and keep units more or less permanently in others' territory. Last and probably least, if the option is forbidden and war breaks out because of the border violations, then the wrong player (the defender) will take the reputation hit, which may hurt his diplomatic chances with the AI. It will also mean that the border offender's pactmates will join in the war automatically, as they consider the offender the victim of aggression.
Arguments for forbidding it: The AI makes the decision whether to withdraw or not, and it bases it primarily on its opinion towards you, your SEs and so on. The aggressive factions will be less likely to withdraw, regardless of the style of their human player. It is also standard practice to forbid anything that leaves a player's reaction up to the AI.
So, what will it be? Allow or forbid? Vote below, and feel free to supply your own arguments...
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