Originally posted by Googlie
If there is an alien AI. I'd propose moving gas way down the tech tree - maybe to "Secrets of the Manifolds" - otherwise it's just a pushover
If there is an alien AI. I'd propose moving gas way down the tech tree - maybe to "Secrets of the Manifolds" - otherwise it's just a pushover
I don't think the #ABILITIES section of the alphax.txt file is imprinted onto a game, meaning it wouldn't be moved from its original position. If I'm not mistaken, the only section that is imprinted onto a game is the #UNITS section. What we can do is just simply agree not to use gas on the alien AI (on each other, well, thats just a different matter (cough - Chaunk - cough)).
Getting rid of the Empath Guild is fine by me - I plan on having everyone infiltrated by MY 2137 anyways, so its really to my advantage.....
I would like sequential turns, simply to make the game go quicker. Not stuck on this, though.
Oh yeah,
Large map, 50-70% water? I'd prefer as close to 50% as possible please, with the pirates on board.
Finally, we're gonna need a name for this turkey. Maybe "CGN 6, Part Deaux", or perhaps "Unfinished Business"?
D
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