Hello all!
I want to start a different kind of multiplayer game. The idea here is to win by Transcendence, Economy, Diplomacy or Cooperation. No war is permitted. We will build, explore and research. These are our "weapons" and we will always have multiple winners!
Here are the ideas:
1) I´m not sure if its possible to gather ALL players in a cooperative victory against the computer. But if thats the case, we can go into that direction. We just gather all players with the same objectives (diplomacy, economy or research) and win (this is the fastest game). Maximum of 3 players, agains 4 computer on transcend level.
2) We can form two groups of 3 players (or three groups of two players), that fight for a cooperative victory against the other groups. The idea here is that each player support his own group with money, technology and votes in the planetary council, until one of the three victories are reached (money, diplomacy or technology). In this case, groups are allowed to use force only against the computer faction. The only way to conquer cities from the other groups is by EXCHANGING or BUYING. Of course we may use force at will to defend agains the fungus. In case a group wins using diplomacy, we will count the victory to the entire group and not to the player that had the most votes and ended with two "followers" (in case the group was formed by three people). The same goes to Economic Victory and Transcend. We dont have a "winner". We have a GROUP.
3) We can use the same groups (two groups of three people or three groups of two people) and play with objectives. All players gather in the forum and decide, for example, that the first group that reach $100.000 (combined money), is the winner. Or the first group that gather 500 votes in the planetary council is the winner. Or the first group that build at least 50 Orbital Power Transmiters is the winner... In all those cases, we are creating informal ways of winning and the game will end as soon as the conditions are ok. (For example, if players decided that $100.000 is the condition to win the game and any group reach that condition, this group will immediately wins, even if that money is not enough to display a "Economic Victory". What matters here is to create a condition and go for it, even if the game dont recognize it.
I accept other ideas and modifications on these. We can go online if people are gathered and PBEM during weeks. Since we are playing with no war, we will go with simultaneous moves to make things go faster.
Lets go!
I want to start a different kind of multiplayer game. The idea here is to win by Transcendence, Economy, Diplomacy or Cooperation. No war is permitted. We will build, explore and research. These are our "weapons" and we will always have multiple winners!
Here are the ideas:
1) I´m not sure if its possible to gather ALL players in a cooperative victory against the computer. But if thats the case, we can go into that direction. We just gather all players with the same objectives (diplomacy, economy or research) and win (this is the fastest game). Maximum of 3 players, agains 4 computer on transcend level.
2) We can form two groups of 3 players (or three groups of two players), that fight for a cooperative victory against the other groups. The idea here is that each player support his own group with money, technology and votes in the planetary council, until one of the three victories are reached (money, diplomacy or technology). In this case, groups are allowed to use force only against the computer faction. The only way to conquer cities from the other groups is by EXCHANGING or BUYING. Of course we may use force at will to defend agains the fungus. In case a group wins using diplomacy, we will count the victory to the entire group and not to the player that had the most votes and ended with two "followers" (in case the group was formed by three people). The same goes to Economic Victory and Transcend. We dont have a "winner". We have a GROUP.
3) We can use the same groups (two groups of three people or three groups of two people) and play with objectives. All players gather in the forum and decide, for example, that the first group that reach $100.000 (combined money), is the winner. Or the first group that gather 500 votes in the planetary council is the winner. Or the first group that build at least 50 Orbital Power Transmiters is the winner... In all those cases, we are creating informal ways of winning and the game will end as soon as the conditions are ok. (For example, if players decided that $100.000 is the condition to win the game and any group reach that condition, this group will immediately wins, even if that money is not enough to display a "Economic Victory". What matters here is to create a condition and go for it, even if the game dont recognize it.
I accept other ideas and modifications on these. We can go online if people are gathered and PBEM during weeks. Since we are playing with no war, we will go with simultaneous moves to make things go faster.
Lets go!
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