This is a seven-player SMAC game. (see here for the pre-game discussions
Players, in turn order, are:
Gaia's Stepdaughters - Lord vitamin j
Human Hive - Chairman rsfarrell
University of Planet - Academician Minute Mirage
Morgan Industries - CEO Net Warrior
Spartan Federation - Duke Lados
The Lord's Believers - Father FlameFlash
PeaceKeeping Forces - Commissioner Fosse
Settings are:
huge custom map, 50 - 70% water, average everything, transcend level, with the following settings:
Suggested rules are:
*********************************************
> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
> Inserting Stockpile Energy into the build queue after a military unit is allowed.
> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
> If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
> Upgrading units with the design workshop is allowed at any time
> Communications only allowed between factions that have obtained each others' commlink frequencies in-game. (the embedded alpha.txt will reflect this)
> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
> Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
> You cannot use the "Demand Withdrawal" feature to get another player's units out of your territory (the AI essentially takes over your turn)
> You cannot accept a proffered bribe (which is done by the AI again) during Planetary Governor elections
*********************************************
Passwords and turnplay instructions have been sent to everyone.
2102 has been sent to vitamin j
Googlie
Players, in turn order, are:
Gaia's Stepdaughters - Lord vitamin j
Human Hive - Chairman rsfarrell
University of Planet - Academician Minute Mirage
Morgan Industries - CEO Net Warrior
Spartan Federation - Duke Lados
The Lord's Believers - Father FlameFlash
PeaceKeeping Forces - Commissioner Fosse
Settings are:
huge custom map, 50 - 70% water, average everything, transcend level, with the following settings:
Suggested rules are:
*********************************************
> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
> Inserting Stockpile Energy into the build queue after a military unit is allowed.
> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
> If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
> Upgrading units with the design workshop is allowed at any time
> Communications only allowed between factions that have obtained each others' commlink frequencies in-game. (the embedded alpha.txt will reflect this)
> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
> Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
> You cannot use the "Demand Withdrawal" feature to get another player's units out of your territory (the AI essentially takes over your turn)
> You cannot accept a proffered bribe (which is done by the AI again) during Planetary Governor elections
*********************************************
Passwords and turnplay instructions have been sent to everyone.
2102 has been sent to vitamin j
Googlie
Comment