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Tips for popping Unity Pods

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  • #46
    I think Unity pods are a nice addition to the game - although earthquakes are irritating and the existence of that many dimensional rifts is implausible, you can get some nice effects out of them. It gives a nice partially-randomised feel to the game.
    "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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    • #47
      Originally posted by big_canuk
      I have just started calculating the nearest base to each pop, and putting in a high value crawler, just in case it is a materials pod. Definitely cheating in SP...
      I'm with MariOne on this one. I would class it as a tip (or trick) rather than a cheat. So if you are near the start of production in the base closest to the pod being popped, choose the most expensive facility that is in your build queue for the reasonable probability that it will "finish your facility in the next turn". BTW has anyone else the impression that this is more likely with seapods?

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      • #48
        Yes, I am with MariO too, as long as I don't let my emotion get in the way. I think putting in a facility is reasonable.

        However, if you put in a SP, it will skip over that base, and finish something at the next closest base.

        However, if early in the game, say you put in a trance-plasma-rover crawler. This is *18* rows iirc. (trance synthmetal might be 16). That is enough to almost finish all the 20 row basic projects. It just makes SP an order of magnitude easier to play again.

        So I don't change production before popping pods in SP. But I must, in MP and SP challenges to stay competitive. Alas.

        bc
        Team 'Poly

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        • #49
          Alas...

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