With the pods playing such a vital role in the early game exploration phase and with the outcomes so markedly different, from drastic ("infested with mindworms") to wonderfully beneficial (data, free unit, energy, Alien Artifacts) perhaps the old hands here wouldn't mind revisiting this topic.
Just the most basic observations to start with:
1. Don't use an Alien Artifact for popping - there is a >50% chance of it vanishing
2. Allow a movement to spare just in case, wherever possible
3. The Gaians might with advantage follow the "Maritime pod popping" strategy discussed in a thread here.
I'd be most interested to hear how the experts deal with the riskier popping of land pods on xenofungus squares.
Just the most basic observations to start with:
1. Don't use an Alien Artifact for popping - there is a >50% chance of it vanishing
2. Allow a movement to spare just in case, wherever possible
3. The Gaians might with advantage follow the "Maritime pod popping" strategy discussed in a thread here.
I'd be most interested to hear how the experts deal with the riskier popping of land pods on xenofungus squares.
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