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The Best cost-efficient SE for an optimal overall strategy

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  • The Best cost-efficient SE for an optimal overall strategy

    First a look into overall strategies...


    For me it has become customary to divide factions into two distinct categories based on their social priorities, nature and most cost-efficient overall strategy. Dictatorian factions pursue power on the expense of infrastructure and economy, warfare is essential for the success of faction. Democratic factions put their efforts into infrastructure and peacetime development.

    Dictatorian : Hive, Sparta, Believers
    Democratic : Peacekeepers, Gaians, Morganites, University


    Other way to make distinction between faction strategies is to sort them by their primary intrest. To great extent this is a subject of opinion, of course.

    Explore : Gaians
    Discover : University of Planet, Peacekeepers
    Build : Morgan
    Conquer : Believers, Spartans, Hive


    There's also some victory conditions which some factions clearly aim for. UoP go for Trancend, PKs Diplomatic, Morgan for Economic. Other factions mostly have best chance at Trancend, Diplomatic or Conquer.


    Then factions with their most cost-efficient SE, IMHO...

    University
    Democracy, Free Market/Green, Knowledge/Wealth, Cybernetic/Eudaimonic

    University is definitely for Democracy. I've used Free Market with success, but in the early game +1 Drone is bad enough making Free Market very hard to sustain. Playing as UoP though you have the most realistic aim for VW, and HGP is not far away either. Green makes a good early economy in case you don't succeed to get the support for FreeMarket. Knowledge seems as best option in most of the cases. Future Societies are an open question but if in FreeMarket one would probably take Cybernetic. And if Green, Eudaimonic.

    Peacekeepers
    Democracy, Planned/Free Market, Knowledge/Wealth, Cybernetic/Eudaimonic

    Democracy for Peacekeepers, that's a sure one. Because of PKs' 2x multiplyer for votes and +1 Talent it makes sense for them to pursue Planned for the Growth bonus. Then again, +1 Talents makes it that much more easy to run FM, it might come into use if you don't need that Growth bonus. It's also easier to pursue GA when playing PKs, amd Democracy, CC and GA is enough to get Population boom anyway. When it comes into Values, PKs go well with Knowledge and Wealth and if you need to "punk some heads", Power doesn't hold them back in any significant manner either. Cybernetic makes sense because of its efficiency advantage, in this point of game one usually can use some efficiency anyway. Which future society comes into question depends upon your other social choices.

    Gaians
    Democracy, Green, Wealth/Knowledge, Cybernetic/Eudaimonic

    The late game boosting +2 Efficiency opens a lot of doors for Gaians. Considering their -Police and -Morale they don't serve well in Police State or Fundamentalism. I would make most out of their Planet advantage and go for green hippie style. Wealth could also come handy considering their emphasis of native life forms. Inherent penalty of Moral makes it that much harder to create a well-trained conventional army in the early-mid game. Maximing efficiency in very large empires, Knowledge may come useful and the late game options stay open for Gaians. Cybernetic grants them +5 Planet, 50% Combat bonus, and native life is probably the best way for Gaian to go until they start to have enough high tech to sustain conventional army with reasonable costs and power. Eudaimonic is nice though, if you run Knowledge and want that +1 energy per square.

    Morgan
    Democracy, Free Market, Wealth/Knowledge, Eudaimonic/Cybernetic

    As Morgan I wouldn't consider any less economy supporting politics than Democracy. Having good relations and relatively small faction with all the possible Economy turned on makes a nice trip to wealth but even minor "over expansion" calls for more efficiency. It's usually a good idea to limit your size when playing as Morgan and choose to go all wealth. That makes SE pretty simple.

    Believers
    Fundamentalist, Green, Power, Thought Control/Cybernetic

    I think our beloved believers leave little choice for leaders in their SE settings. Miriam can pack a great deal of punch and very early on if used wisely. But Miriam's faction calls for arms more than any other faction. Constant probing and invasion are essential when playing Miriam. Constant offense is usually only way to keep up with Technocrats, in fact, I usually halt all research after I establish sufficient probing network. One of the main themes when playing as Miriam are constant drone difficulties being the only dictatorian with no Police advantage.

    Spartans
    Police State/Fundamentalism, Green, Power/Knowledge, Thought Control/Cybernetic

    It's good to notice that since Spartans don't have any economy/research restrictions as other dictatorships it's completely possible to pursue more Build centered strategy. Considering their nature and advantages though, this doesn't make much sense. I'd go for Police State to get that early Support bonus and +3 Police. Fundamentalism works well with their Morale but I don't really see +2 Probe that useful. You will most probably need Green to neutralize efficiency penalty, and you are going to have more than few bases if you play Spartans anyway. Spartans prefer Power, nice, but it's not necessarily in need when you consider they already have +2 Morale and with Police State they have enough Support.
    Eudaimonia sacrifises Morale to the altar of humanism, absurd for Spartans. Cybernetic disarms you top notch police forces. And you probably don't have any adv. facilities to deal with discontempt citizens often preferred as Drones. And Thought Control is cool

    Hive
    Police State, Planned, Knowledge, Cybernetic

    The SE for Hive is predestinated if you ask me. You have to aim for high population Growth and good Industry, controlled and supported by Police State. Police State seems to make only reasonable Politics setting in any given situation when playing Hive. Wealth might seem to support that Industry and lift off penalties in Economy. But in most situations I find Knowledge only way to go, unless in heavy conflict with enemy which might call for Power. The Hive usaully becomes large faction(up to you of course), both inefficiency and associated b-drones are tough problems to chew on. But it's a safest choice for fast expansion and fundamental production.


    You don't agree? I'd be worried if you do ...
    "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

  • #2
    EtheMind

    you have the spartans completely wrong...they are arguably one of the best research factions, and they are without a doubt the best free market faction, while other faction get tied down by drones, a police/fm/kno spartans can actually fight and have advanced weaponry...this would give them

    +2 economy
    +2 research
    +2 support
    -1 industry
    -1 efficency
    -2 police
    -2 probe
    -3 planet

    when they aren't at war (they should always be at war) then they can switch to dem and really start researching...also if you get the AV then they can switch out of police state to dem full time if you wish to make them an agressive research faction

    Comment


    • #3
      I actually think all the value choices are viable for Hive,

      Wealth: Great for building, +3 industry is fantastic, and the +1 econ has the effect of +1 energy per base, which may come in usfull, particullary on low native life worlds. (no worm cash). Also you should bee-line to IndAuto for crawlers, so wealth comes early, and is simply too good to pass by, atleast in the early game.

      Knowledge: +2 research at expense of -2 probe, that really is a tough call for Yang (the effic bonus is lost due to how immunity works), if your pursuing builder strategy you should probably run wealth for quicker facility builds, if your not you'll be wanting to do fairly extensive probing for tech, and you do NOT want to make it easy for your enemy to probe away your attack force. Knowledge simply doesn't build on any of the Hives strengths, prehaps if your isolated and in a slow tech game...

      Power: Power brings support to +4, which is nice if you have used wealth to accelerate infrastructure development, and have big bases. The morale allows easy elite units, elite groundpounders are fantastic for yang. The tradeoff is you only have standard industry (altough standard industry is hardly bad). However military unit construction can be done in Wealth, then switch to power for the offensive, altough the wealth units wont be elite, they'll be plentifull.

      My strategy usually revolves around wealth in peace-time, with a switch to power when it's time to kick some butt. Really, there is no ultimate Values for hive.

      Future choices: Cyber suffers the same penalties as Knowledge - the effic bonus is lost, making it +2 research for -3 police (Yang, without his police?!). This is not a tradeoff I would make (except maybe at gunpoint). I would tend towards Thoughtcontrol in wartime and Eudo in peacetime, with decent terraforming Yang can easily afford clean reactors, with PS/Power/TC yang still has +1 support, if all formers/garrisons are clean then that's 3 top-quality military units supported free.

      Comment


      • #4
        I have been doing a lot of consideration on the SE choices for the Hive and PS/Planned are naturals. Then I see all 3 of Power/Knowledge/wealth as viable but I generally prefer Wealth for the industry an economic kick. AS Blake pointed out, the efficiency modifier for knowledge is negated by PS/planned and the inefficiency immunity combo. I generally like the industry and economic kick just a little more than a research bonus. I have learned to live with the morale penalties of wealth .

        Overall, I find that I vary the SE choices of the Hive the least of all the factions. With most other factions there are usually clear benefits from FM (much energy), Planned (pop boom) and Green ( catch a few worms and go lab crazy with high efficiency). But with the Hive I find they are so dogmatic and once you get used to PS/Planned its often hard to find good reasons to get out of it.

        Comment


        • #5
          korn469. Your point is well stated and argumented, and I've heard similar views of Spartan strategies. I can't say though that the Spartans are one the best research factions.
          They make a surprisingly fair faction to pursue more scientific approach and have very nice police control and military bonuses. But negative efficiency or +1 efficiency simply isn't a bargain.
          I did pointed out(did I? ) that Spartans don't have any economy restricting penalties so they make a nice choice for those who wish to do more than pick a fight.

          I think Wealth is best for Hive in most cases. Didn't knew that +1 Efficiency by Knowledge got negatiated by PS/Planned. Makes little sense to run Knowledge then. Power goes if you're a warmonger.

          But with the Hive I find they are so dogmatic and once you get used to PS/Planned its often hard to find good reasons to get out of it.
          That is just true if you ask me. Think about it. You have PS and Planned without any penalties, makes a nice match and if that's your basis of society in the early years. I see no reason to change it later on. Hive just isn't Economy faction, and won't be unless you want to sacrifise just about everything else. You have to play Hive with the Hive attitude
          "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

          Comment


          • #6
            I assume your looking for some consturctive criticism and since I, more often than not, play the Gaians I thought I point out that I try to run Planned as early as possible with them.

            The reason I like using the Gaians isn't so much for their +1 Planet, but for the +2 efficency. Running Planned doesn't cost them any negatives because of the +2 inherent bonus for this faction so you can still build up to 6 bases on a standard sized map before getting any bueracracy drones. I'll often expand beyond this point dealing with the b-drones by using doctors until I'm comfortable with my expansion, stop, and switch to Demo thereby, somewhat relieving me of those pesky b-drones. On top of that I'm only missing a creche to begin pop booming.

            I'll often stay in this setting for the most part of the game. I just don't find that the -2 growth is worth the +2 Eff and +2 Planet, besides I'd have +6 Eff if I switch out of Planned which I feel is an overkill unless your running a MASSIVE sized empire, which in that case you'd simply have to run Green. I'm also not fond of the native lifeforms (save for the Isles of the Deep) I feel they cost too much and a Planet rating only effects attack not defense, so as strong as a mindworm gets it still defends at 2:3 without any modifiers -- not good especially considering trance and empath are free abilities to put on your vanilla scout defender, which incidentaly cost about 1/4 the mineral value of a mindworm and can be upgraded to whatever configuration to handle whatever is attacking.

            Other than that I think Knowledge and Wealth are fine SE choices, though should a war erupt I think Power and Fundy aren't all that bad. I'm hard pressed to say that there is a SE choice I just wouldn't use. I do have an aversion to Police State, yet I see possibility there because like Planned your not falling into the red with your efficency.

            WhiteElephants, "Mindworm Mindworm"

            Comment


            • #7
              No whammy... no whammy... STOP!

              Comment


              • #8
                Constructive criticism? You're undermining my authority!?...

                OK. I did judge Gaia from a Green point of view. But because of that +2 Efficiency, which is very nice indeed, you do have more than one strategy to use when playing them. Other reason for me to prefer Green is because I go for those "MASSIVE" sized empires when playing Gaians. I think expansion almost always pays off and especially when playing efficient faction.

                I stick with my belief that Planet bonus does effect both attack and defense, until the wise men completely rule my view out of the thread.

                In either case, one should not underestimate the potentials of PSI combat. With Green you have no problem expanding as you will and capture masses of native life. Many other factions have no tools or means to deal with PSI offensive in the early game. It does require a lot of concentration, and, yes Mindworms are expensive, too expensive in many cases. But with those captured worms alone you can pose a threat in the early game.
                "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

                Comment


                • #9
                  Originally posted by EtheMind
                  I stick with my belief that Planet bonus does effect both attack and defense, until the wise men completely rule my view out of the thread.
                  And so came a wise man called Cybergod with the wise choice of words:

                  "No it doesn't!!!"

                  translation: "The Planet bonus only affects attack."

                  "Don't you ever pay attention at the combat screen?"

                  translation: "No I don't either..."

                  ... This body holding me reminds me of my own mortality...
                  ... Pain is an illusion...

                  Comment


                  • #10
                    Have I ever stated by ignorant repulsion against men wiser than me? ...I won't go against Warlord I believe you wise man!

                    Well, even if this thread turned out to be repetition of obvious facts. It was nice to be right for a while....that's before Cybergod came along ... Don't make the ultimate mistake of taking me seriously.
                    "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

                    Comment


                    • #11
                      The "when" is usually more important than the" who" for deciding which SE combination, even after you have several choices. Free Market works great form small base and no offensive war (early game), demo/planned for pop booming and racing to finish those early and mid secrete projects, wealth give an early boost to builders, but is usually supplanted by knowledge, when at war, particularly offensive war, or if playing a momentum game, you go to using fundy or power, if you have lots of huge bases, it is planet & efficiency above all (500+ bases in the 20+ size its demo/green/knowlege/cybernetic).
                      Gaius Mucius Scaevola Sinistra
                      Japher: "crap, did I just post in this thread?"
                      "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
                      From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

                      Comment


                      • #12
                        Someone made a point...let's follow.

                        I used to be like you Lefty, then I started taking my ideology seriously Usually I like to play with same choices pretty much the whole game. This is because it gives me the advantage of planning my society to support these social choices in optimal manner. Or maybe I just like to make an idealist stand. It's more than possible to survive through bad times even in wealth, it just takes a lot of resources and energy to fight a war. And makes it impossible to invest into peaceful development. In many ways, changing SE choices as the game progresses is useful when you worship the practise and immediate gain. But I usually only tweak my holy choices in favor of efficiency if I take more expansive role.
                        "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

                        Comment


                        • #13
                          I am a hybrid player so I do not feel naturaly drawn to any particular SE but I most usually, when I've well established my empire, kick in either Green (for reducing ED) or FM (for cash since I've got RCs in place). I most usually run knowledge, since I don't find the -2 probe much of a drawback since I build "home-probes" a lot and a probe negative is therefore unimportant to me. If I am racing for SPs I go wealth and I have never yet run Power without the CV because I feel the -2 industry is a mayor drawback for me (my most important priorities are effic and industry). I don't choose democratic until mid-game or until I get to bureocracy limit.

                          I almost always finish the game before the Future Societies come in so I don't really use those , but I find all the choices appealling depending on which situation I might be in.

                          This post just agrees on Lefty's statement that the question is more of a "when". EtheMind, I am not much of an ideologies but I avoid Police State like plaque for some reason! And do not judge me by the stupid Apolyton rank (Warlord) since it only means how many posts I've sent - not how successful I am at SMAC .
                          ... This body holding me reminds me of my own mortality...
                          ... Pain is an illusion...

                          Comment


                          • #14
                            I like to play knowledge, because of efficiency you always get a bit more research from knowledge than you do from wealth. But if I play Morgan, FM & Wealth with GA gives you that +5 Economy, too much energy to overlook.
                            For me Power is preserved for emergencies which doesn't oftenly occure in SP games. It gives you very nice advantages for military though but -industry also effects unit production, so it's little contradictory.

                            And do not judge me by the stupid Apolyton rank (Warlord) since it only means how many posts I've sent - not how successful I am at SMAC
                            Sorry...I'm just so familiar with the class system
                            "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

                            Comment


                            • #15
                              Gaian SE solution #?

                              Run Fundy, Planned and Knowledge as Deidre, you get in total:

                              +2 GROWTH
                              +1 INDUSTRY
                              +1 PLANET
                              +1 EFFIC
                              0 MORALE (the negative is balanced out)
                              -1 POLICE

                              Although this may seem a far solution as the Gaians, the -1 POLICE can virtually be ignored - if it means that much to you, get the Ascentic Virtues. For FS, run either Cyber (for the +4 PLANET and other favourable effects but watch out for those drones!) or Eudaimonic for the obvious bonuses and this means only the usual -1 MORALE to your conventional units.

                              Sorry...I'm just so familiar with the class system
                              EtheMind, you technocratic pig!
                              ... This body holding me reminds me of my own mortality...
                              ... Pain is an illusion...

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