Re: Gaian SE solution #?
Lets compare this to Demo/Green/Wealth
+6 Efficiency!!!
+1 industry
+1 econ
+3 planet
-2 Support
-1 police
-3 morale
This SE setting for diedre is clearly superior to fundy/planned/knowledge in almost every way. Children's creches will make the morale a non-issue (and a bonus when using native units w/ CC) and -2 support is not much of an issue between crawlers and clean reactors. The real kickers are +6 efficiency, +1 econ, +3 planet. These are high powered bonuses that play to diedre's strengths and minimize her weaknesses. Some social engineering choices really dont make sense regardless of the situation.
-Nadexander
Originally posted by Cybergod
Run Fundy, Planned and Knowledge as Deidre, you get in total:
+2 GROWTH
+1 INDUSTRY
+1 PLANET
+1 EFFIC
0 MORALE (the negative is balanced out)
-1 POLICE
Although this may seem a far solution as the Gaians, the -1 POLICE can virtually be ignored - if it means that much to you, get the Ascentic Virtues. For FS, run either Cyber (for the +4 PLANET and other favourable effects but watch out for those drones!) or Eudaimonic for the obvious bonuses and this means only the usual -1 MORALE to your conventional units.
Run Fundy, Planned and Knowledge as Deidre, you get in total:
+2 GROWTH
+1 INDUSTRY
+1 PLANET
+1 EFFIC
0 MORALE (the negative is balanced out)
-1 POLICE
Although this may seem a far solution as the Gaians, the -1 POLICE can virtually be ignored - if it means that much to you, get the Ascentic Virtues. For FS, run either Cyber (for the +4 PLANET and other favourable effects but watch out for those drones!) or Eudaimonic for the obvious bonuses and this means only the usual -1 MORALE to your conventional units.
+6 Efficiency!!!
+1 industry
+1 econ
+3 planet
-2 Support
-1 police
-3 morale
This SE setting for diedre is clearly superior to fundy/planned/knowledge in almost every way. Children's creches will make the morale a non-issue (and a bonus when using native units w/ CC) and -2 support is not much of an issue between crawlers and clean reactors. The real kickers are +6 efficiency, +1 econ, +3 planet. These are high powered bonuses that play to diedre's strengths and minimize her weaknesses. Some social engineering choices really dont make sense regardless of the situation.
-Nadexander
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