I think my REAL favorite unit would have to be my "Cargo 99" unit I design a couple turns before I transcend most games...
0-12t-2*4 ... Infantry Supply Crawler unit with Stasis Generator, Singularity Engine, Antigrav Struts, and Trance. The production cost is 99, and once you have the Nano Factory, it only costs 100 energy to upgrade a plain 0-1-1 crawler to the 0-12t-2*4 version. The things are as worm-proof as they come, but the important part is that they can get to your Mag Tubes twice as fast with the struts, and it only takes 22 of them to do the whole Ascent.
Cashing in crawlers for SP's is of course no new idea, but 100 credits for 99 minerals is about as efficient as they come, and if you have 22 crawlers within 1 square of a mag tube, you can disband all your other crawlers, and do a mass upgrade of your remaining 22 then Transcend the same turn.
0-12t-2*4 ... Infantry Supply Crawler unit with Stasis Generator, Singularity Engine, Antigrav Struts, and Trance. The production cost is 99, and once you have the Nano Factory, it only costs 100 energy to upgrade a plain 0-1-1 crawler to the 0-12t-2*4 version. The things are as worm-proof as they come, but the important part is that they can get to your Mag Tubes twice as fast with the struts, and it only takes 22 of them to do the whole Ascent.
Cashing in crawlers for SP's is of course no new idea, but 100 credits for 99 minerals is about as efficient as they come, and if you have 22 crawlers within 1 square of a mag tube, you can disband all your other crawlers, and do a mass upgrade of your remaining 22 then Transcend the same turn.
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