Ok starting to mess around with free market again and had some questions. First to anyone who hasn't messed around with free market and wealth before you are missing out! The energy credits you come up with are absolutley amazeing. Eight energy credits a turn from your base square! Especially in the early game this is huge!
Now some general questions about the planet rateing first. Does the negative planet rateing make worms appear more often? Does it have an effect on worm strength when you attack? When I started messing around with free market there seemed to be more worms attacking my colony pods as I started to expand and I actually lost a base to a worm. Something that has never happened before.
To more specific questions how do people deal with the worms attacking your base and your colony pods? Several opions exist as I see it. 1. don't change to free market or wealth (not an option here) 2. accept the fact that some colony pods will die and just keep building more (hmm this would really cut down on the number of cities you could plant in the early game) 3. Build millitary units to go along with your pods. (Here I usualy run into problems with the population growing before I can make another pod ok but annoying). 4. Research secrets of the human brain first then go onto IA (This would allow me to build trance units early which would be nice, but make IA come later which isn't)
What have other people tried are there other possibilities I've missed? Thanks a bunch!
Daniel
Now some general questions about the planet rateing first. Does the negative planet rateing make worms appear more often? Does it have an effect on worm strength when you attack? When I started messing around with free market there seemed to be more worms attacking my colony pods as I started to expand and I actually lost a base to a worm. Something that has never happened before.
To more specific questions how do people deal with the worms attacking your base and your colony pods? Several opions exist as I see it. 1. don't change to free market or wealth (not an option here) 2. accept the fact that some colony pods will die and just keep building more (hmm this would really cut down on the number of cities you could plant in the early game) 3. Build millitary units to go along with your pods. (Here I usualy run into problems with the population growing before I can make another pod ok but annoying). 4. Research secrets of the human brain first then go onto IA (This would allow me to build trance units early which would be nice, but make IA come later which isn't)
What have other people tried are there other possibilities I've missed? Thanks a bunch!
Daniel
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