In my latest game, I built max preserves, temples, etc etc in every city. Nearly all of it was built after the first pop. Yet just before Transcendence I had at least 7-50 ecodamage in each base.
Most bases were cranking out 140+ minerals per turn. At that rate, most improvements can be completed in 1 turn without rushing. Also, extravagant weapon systems can be built with ease.
Observation: Mining satellites are more efficient than energy satellites, for increasing production.
Newer bases had 40+ ecodamage and experienced pops every turn. Strangely, very few of those pops actually produced worms. Was it because I had planted fungus all around, and the worms found nothing to destroy? Or was it my +3 planet rating?
Most bases were cranking out 140+ minerals per turn. At that rate, most improvements can be completed in 1 turn without rushing. Also, extravagant weapon systems can be built with ease.
Observation: Mining satellites are more efficient than energy satellites, for increasing production.
Newer bases had 40+ ecodamage and experienced pops every turn. Strangely, very few of those pops actually produced worms. Was it because I had planted fungus all around, and the worms found nothing to destroy? Or was it my +3 planet rating?
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