Originally posted by Ogie Oglethorpe
PTS needs to be prepared for. Dee kills with it because worst comes to worst she eats fungus. All others need a little infrastructure (either rec commons, HGP) a +2 nut square and/or recycle tanks. As such PTS is usually one of my last SP builds prefering usually HGP, WP, and PEG.
PTS needs to be prepared for. Dee kills with it because worst comes to worst she eats fungus. All others need a little infrastructure (either rec commons, HGP) a +2 nut square and/or recycle tanks. As such PTS is usually one of my last SP builds prefering usually HGP, WP, and PEG.
With PTS, select sites that are well fed and use any of the many ways mentioned earlier to avoid drone problems. What you get are bases that start at size three which are big enough to build up their base infrastructure, as well as their own defensive units, quickly.
Although I have had PTS bases starve from 3 to 2 real quick, I can't recall having a PTS one starve all the way down to size 1. Yes, 2 is better than 1, and I have consciously established bases with PTS that I knew would starve to 2, but I'd like to keep it at 3 and growing if I can.
I will take or build (if I have no other SP to build at the time) the PTS if I can. I won't recycle it (can you recycle a SP? I've never tried), if I capture it, but in comparison to the other early SPs it ranks pretty low. That being said, I usually end up capturing it rather than building it.
Mead
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