How do people here go about snagging those vital early game SPs? Do you go for only one at a time or start building many at the same time? Do you wait for crawlers? How many bases do you assign for building those SPs? Do you crawler-rush the projects? Do you neglect building colony pods so that you'd get the SPs underway sooner? Do your strategies differ for SP and MP?
My current method with the University is building one colony pod and two formers in my first two bases and then rushing RCs and RTs as soon as possible. After that, I start building enough crawlers so that I start getting ecodamage (16-20 minerals). It's only at this point that I start building my first project, which is usually the VW. By this point the AI is usually well underway with their projects. I do usually manage to get the VW, but I'd also like to have the HGP and the WP, but the AI often gets one or both of them.
I use all my early AAs for the projects, but I hesitate to sacrifice the crawlers that bring those much needed early minerals, unless I see that the AI will complete its project in one turn. Would it be better, especially in MP, to sacrifice those crawlers in order to get the projects completed ASAP, even if it meant rebuilding the crawlers from scratch afterwards?
My current method with the University is building one colony pod and two formers in my first two bases and then rushing RCs and RTs as soon as possible. After that, I start building enough crawlers so that I start getting ecodamage (16-20 minerals). It's only at this point that I start building my first project, which is usually the VW. By this point the AI is usually well underway with their projects. I do usually manage to get the VW, but I'd also like to have the HGP and the WP, but the AI often gets one or both of them.
I use all my early AAs for the projects, but I hesitate to sacrifice the crawlers that bring those much needed early minerals, unless I see that the AI will complete its project in one turn. Would it be better, especially in MP, to sacrifice those crawlers in order to get the projects completed ASAP, even if it meant rebuilding the crawlers from scratch afterwards?

My style is close to what igtenos described. And it doesn't really much depend on the faction I play. For the first few bases (usually two or three) I build in each a Former, one Colony Pod, rush-build (when possible, and I never hesitate to spend money on this) RT and RC. Building RT pays off on the time span needed to complete one SP. Hence RT is always worth building before starting a SP. Thus, I usually have two or three bases dedicated to SPs as soon as I 've built the mentioned items and as soon as I have at least one more base to dedicate to further expansion or building military units. In the case of a base very rich in minerals but very poor in food, I skip Colony Pod and RC (the base won't grow above the size 2 anyway), and such a base permits to start SPs really early on. I often start the same SP in several bases with the hope to catch up on research and switch the production later. This "strategy" works pretty well for me, and of the first four SPs (HGP, WP, ME, VW) I usually miss one at most, and pretty often grab them all.
Comment