Fitz, not quite everything is summed up in the third post , anyway here is the REALLY important stuff. must-know stuff with practical applications.
Note: Ned, can you send me that file again? I was having trouble with the e-mail address I list on apolyton and couldn't receive for a week or so (in short, it ate incoming messages). Send file to
bmw40@student.canterbury.ac.nz
edit: guess it helps to spell my e-mail right.
[This message has been edited by Blake (edited May 08, 2001).]
- By clean minerals I mean the maximum number of minerals you can produce in a base and still have 0 ecodamage.
- Clean minerals are the same for all bases, with minor variations from terraforming ecodamage.
- Everytime a fungal "pop" happens you can produce +1 clean minerals, this effect applies for all bases in faction. (You don't get the benefit from other factions pops)
- Building a Tree Farm, Hyrbrid Forest, Centurai Preserve or Temple of Planet in any of your bases increases clean minerals by 1. Note, it is the process of building that increases the limit, if you gain a tree farm from a captured base you do not get an increase. It is safe to assume that when I say "tree farm" the same applies for HF, CP and ToP.
- VERY IMPORTANT: You only get clean mineral benefit from building tree farm's AFTER the first pop, which conicides with the first ecodamage book of planet warning. If you do build TF's before the first pop you do not get a "refund" of any sort after the pop, effectivly from the point of view of clean minerals those treefarms never existed. If you pursue an extreme clean strategy you may be stuck with clean limit 16 for the entire game!
- There is an additional factor or rounding error which means that with high clean minerals you actually get more clean minerals than the calculation suggests. This effect is quite small in comparison with total minerals, especially with low mineral production (ie < 50)
- Ecodamage effects from terraforming should always be quite small, as a rule of thumb 1 borehole, 2 condensors, 8 farms roads or solar panels produce the same ecodamage as 1 mineral.
- Forests have a negative ED effect, this cancels ED from boreholes and kin. If forest strongly outweighs damaging terraforming you can produce more clean minerals.
- As a rule terraforming ED effects wont change clean minerals by more than 2. Unless you go REALLY excessive on early game condensors.
- Rounding in the ED formula generally favours "clean"
Note: Ned, can you send me that file again? I was having trouble with the e-mail address I list on apolyton and couldn't receive for a week or so (in short, it ate incoming messages). Send file to
bmw40@student.canterbury.ac.nz
edit: guess it helps to spell my e-mail right.
[This message has been edited by Blake (edited May 08, 2001).]
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