I noticed a strong relationship between base size and eco-damage. For example, in my current game I have 60+ bases, none of which are over size 16. Many of these bases are producing 150+ minerals per turn. No eco-damage problem at all.
In my just previous game, I kept the number of bases limited, but pod boomed the bases to size 22, and then later with Hab Domes, bases went to size 35+. These bases could produce no more than 80-90 minerals without eco-damage.
I have also noticed a strong corolation earlier in the game. Small bases with lots of crawlers can produce more minerals without damage than larger bases.
I have not seen any threads on this before. Is this a known factor in the eco-damage formula?
In my just previous game, I kept the number of bases limited, but pod boomed the bases to size 22, and then later with Hab Domes, bases went to size 35+. These bases could produce no more than 80-90 minerals without eco-damage.
I have also noticed a strong corolation earlier in the game. Small bases with lots of crawlers can produce more minerals without damage than larger bases.
I have not seen any threads on this before. Is this a known factor in the eco-damage formula?
Comment