To be honest, I am of the opinion that the UoP is slightly too powerful. This opinion is based upon a certain secret project - The Virtual World. Now let's face it, if the UoP doesn't get the VW, they are going to be fighting an uphill battle against drones for the rest of the game. However, although the UoP is a must, the benefits of this are astounding. What it basically equates to is a free Hologram Theatre in every base. So, not only has it countered one of the faction's main inherent disadvantages and more, it has saved them from paying 3 energy a turn per base for the remainder of the game! And that is a *lot* of energy saved - if you have, say, 30 bases, that is basically an extra 90 energy per turn, over 200 turns - well, you get the picture.
Playing against the UoP, it is imperative that you stop him getting the VW, or he will run away with the game. Simple as that.
Mark13
Playing against the UoP, it is imperative that you stop him getting the VW, or he will run away with the game. Simple as that.
Mark13
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