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  • #31
    HP,
    LOL - my advice would be to submit now unconditionally

    Natan,
    Point taken - in SP games this is definitely possible, but in MP - no way, not a chance. To start with, the University has such a research advantage, particularly early game, that the Hive can't even get close without waging war.....
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    • #32
      It seems that I am a non-standard player here.
      I won my first transcend/ironman game with Morgan and until yet, I was not able to win one with the Hive.
      To be honest (on the Hive):
      I must confess that I always stopped playing after 100 turns or so because I was never able to build a single SP.
      To be honest (on Morgan):
      Now that I have won with other factions, I have difficulties to win again with Morgan. I need always a restart or 2 to go back on Morgan strategy.
      The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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      • #33
        One thing to consider when debating the relative strengths of the factions is whether you are playing SMAC, or SMACX.

        I don't have X, but played it at a friends. The main thing I noticed was that it was much harder to attack early in the game. I then realized the benefit of some of the strategies I saw here, but dismissed as irrevelant.

        If I had more time I would take some of you Hive doubters on, I am 4-0 in MP with the Hive. I would say that I have played against some half decent players.
        Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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        • #34
          I will not doubt that the Hive is a devastatingly powerful faction in the early/mid game. However, you must attack with the Hive, or you will simply be left behind in the tech race. I know, Garth (through personal experience ), that you are a momentum player, so you will be more inclined to play the Hive than most other factions.

          Dry,
          Morgan is a very difficult faction to play, but can be devastating if they are played well. I have not got much experience with Morgan, and to be honest, I have never fancied playing them much - although I am more a builder than a fighter, I do like to have some flexibilty on the military front.

          The Hive, OTOH, as with a lot of momentum factions, need a lot of luck - they need to be next to the right people. If you are a builder, you will always come out second best with the Hive. But play them right, and the proverbial steamroller comes to mind.....
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          • #35
            I was goofin' around on Librarian over the summer, and decided to play Yang.... I ended up scoring 7766 (500 and something percent, well above my usual 290-300% on Transcend). I had 18,000 credits, which was pretty funny, since I was running Police/Planned/Power/Eudomonia. I got the vats pretty early and built orbital facilities out the arse. Most of my bases were in the 40's, but I was suffering from really, really, really bad ecodamage before I transcended. Overall, that was about the only game that I played Yang in which I enjoyed.
            I LOVE the Drones, though, the +2 Industry really comes in handy to snag the SPs. The last couple of times I've beaten Transcend I've played the Drones, and when I've tried to build the Ascent I've been considerably short on credits to buy it. Just change gear into Planned/Wealth/Eudomonic and get a whopping +6 industry! That makes mineral costs go WAY down.
            Another funny thing was, in another game with Domai when I transcended, I sat there for hundreds of turns building a SP which had already been completed...Turns out when I change that project to build the Ascent, the Ascent was at Negative 77 turns. I got a good chuckle out of that.


            --Teeks
            [This message has been edited by Teeks (edited November 06, 2000).]
            --Teeks

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            • #36
              Teeks: An even cheaper way to buy an expensive project is to upgrade crawlers, and then send them to the base where you're building the project and contribute them to the project cost.

              If you rush-buy a project, it's 4 energy per mineral. Upgrading a crawler, especially with the Nanofactory, can come as cheap as 1 energy per mineral *or less*.

              And then of course, you get the full value of the crawler when you use it to rush an SP.

              !

              You still get the benefit of your planned/wealth/eudaimonia settings because the overall cost of the project is still much reduced ...
              Team 'Poly

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              • #37
                I guess we could rewind the clock 1 year or maybe 1 1/2 years and find this same discussion.

                There are lots of ways to play this game, UoP is the best all round faction. Configuration dictates the best choices for particular games.

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                • #38
                  Re: Hive and inability to be a builder. I have found very effective means to use the hive as a builder (allright maybe Hybrid is a better term) faction.

                  The key is to recognize Yang is severely hampered by two key issues:

                  a) Horrendous energy production - Usually a good energy production is the hallmark trait for a builder faction such as Morgan or Sven at sea

                  b) Inability to pop boom in early game.

                  His strengths are incredible support, natural growth bonus, Industry, and drone management through police.

                  I accomplish parity or superior Hive performance by adapting a specialist approach with Yang. The key for Yang is larger scales (Adam Smith is fond of saying "Size does matter" and for Yang it is everything)and more population early and sustainable growth. So I maximize Yangs strengths in order to minimize his weaknesses.

                  Strength 1 -Support
                  Builds of at least twice the formers of any other faction. Target no less less than 2 or 3 formers per base.

                  Strength 2 - Natural growth benefit
                  Early game momentum for base setting and later on pop growth to allow base sizes over the magic 5 pop points for specialization. Even tho' in the long run Yang will be at a disadvantge vs convention Demo/Planned/Creches approaches the early growth is a huge benefit that must be capitalized on.

                  Strength 3 - Industry
                  'Nuff said this is Huge as it reduces rush build costs as well as unit build costs.

                  Strength 4 - Police. Yang can quell 3 drones by 3 garrison units before any facility is in place. What this means is that, the magic size 5 base (allowing specialization) can be accomplished without any facility build normally (until beauracracy warning). Your Ok until size 4, 5th population point becomes specialized to a meaningful specialist.

                  Of course I assume Yang runs SE choices of Police/Planned with an upgrade to wealth.

                  Key to the oeverall strategy is creating population points. In order to do so one MUST build the WP to allow condensor/farm combos pre genesplice (b/c lets face it it may be a while for Yang to research that far). This 4 nutrient area (7 if nut special) allows growth much earlier than other factions and in thelong run keeps on par with pop booming factions. A massive wave of formers that are luckily easily supported when Yang runs police allow the t=forming curve to keep ahead of the population placement. All Yang needs essentially to keep him inthe game is the WP special project. Failure to get that means Yang is reduced to the momentum style play. By creating this massive nutrient influx population gains are transformed into specilaists for either energy or research thereby allowing Yang to stay on par with the more energy rich factions.

                  Will Yang ever research at a rate on par with UoP in the first 150 years. Likely not. But he can be very effective as a builder none the less especially with twice the raw former power. Ultimately he can specialize his way into parity with the other factions.

                  Typically you see the AI playing Yang as a sprawling empire of small to medium size bases. Again the AI is a fool as Yang needs to embrace high population bases as he alone has best ability to quell unrest with Police 'specially when non lethal methods are employed.

                  Optional growth strat (depending on if you see it as ethical):

                  Planetary transit/Pod Booming - With Yangs inherent industry bonus, pods are produced at a faster rate than any other faction save Domai and allow population growth to key specilizing facility rich bases allowing Yang to keep on par with pop boomers.

                  Just my odd ramblings. Yang shouldn't necessarily be dismissed as a poor builder/researching faction he just needs to go about it a different way than the traditional Forest everywhere, research to and build tree farms/creches, employ a SE switch to allow pop boom strategy.
                  "Just puttin on the foil" - Jeff Hanson

                  “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                  • #39
                    JT,

                    I tend to agree. UoP is by far and away my fav. faction for builder purposes and has flexibility to go a-conquering as well (and yes these same subjects seem to be rolling around since at least a year past)

                    My point re: Hive is/was looking at a faction one needs to consider alternate modes of play vs. conventional play styles to capitalize on factional strengths. Sometimes these different play styles offer surprising results especially when considering the game configuration.

                    So when considering a blind on/tech stag/ huge world situation, Yang as a builder may not be a poor proposition b/c all he needs is centauri ecology and build WP and he is virtually set to follow the above plan, whilst others are dependent on climbing the tech tree through Industrial Auto and restriction lifting techs to really gain power.

                    "Just puttin on the foil" - Jeff Hanson

                    “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                    • #40
                      Well of course the old subjects come rolling around time after time. That's because not everyone has been around this board as long as jimmytrick

                      There are a few ways of handling this. You can either a) think "this is a bit old now, don't think I want to round this loop again" and not post or b) think, yeah, this has been discussed but that's an interesting remark, I'll respond or c) make supercilious, content-free remarks about how it was all over and done with a long time before most of the posters here now had even signed up.

                      a) is fine and a lot of people do this I imagine, b) is dedicated and resourceful while c) ...

                      Well.

                      Missing the point, perhaps?



                      Team 'Poly

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                      • #41
                        Jimmytrick: I know that this is old story, but in all posts I've seen until now, I never had an answer to my question/problem. I saw a lot of answers to questions I don't have.
                        When someone posts about playing faction this or that way, he always gives middle or late game advices, (almost) never first turns advices.

                        I hear you all about the fact that the Hive has to be played diferrently, and I find all your solutions quiet intersting. In fact, they are what I would have done, if I had reached that point in the game.

                        My problem is getting those first energies that will start up the the research procedure, that will enable me to build terraformer (at least one!!!), probe teams, ...
                        I sometimes have the time to build 3 or 4 scouts, before I can build a first colony pod that will not destroy my city when produced or have the technology to build a terraformer that will improve my nuts.
                        More than often my start research is so slow that Santiago or Myriam or whoever, comes knocking at my green synthmetal door with impact weapons and I don't have even have a probe (or the money) to buy the bad guy's unit and build mines from the stolen design (which btw. bypass the problem of the prototype).
                        The problem with the Hive are the first 50-80 turns.

                        And don't tell me about sending colony pods to those energy ElDorados. I have tried. The poor b*****ds that survived the worms, and found one, arrived sooooo late...

                        Maybe I should restart/reload the game until I start in/trigger a 'good' location (river, monolith, ...)
                        The Hive IMO depends more of a 'good' starting location than other factions.
                        The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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                        • #42
                          My favorites in SMAC originally were the peacekeepers, gains and university. They were the easiest to play and the reasons for this are outlined in many posts above.


                          Then I got SMAX and after just a couple of games I can say this:

                          Aliens -- seem just way too strong to be fun in SP unless you enjoy just winning without challenge.

                          Pirates-- A very different faction that I found frustrating in my first attempt(I tried to go to land to soon without full knowledge of where the aliens were). However in my second try I came to appreciate them and will play them again since their mineral problems require different strategies.

                          Cha dawn-- can you say "lots of mindworms" -- this is a huge momentum faction as the worm rush can be irresistable in SP

                          Drones -- I had read a lot here about the strength of this faction and my first impression was that the research penalty would be crippling, plus the AI seemed to play the drones so badly. But after 2 victories I can say that industry bonuses rock and the Drones are my current favorite. This faction makes me re-evaluate my previous prejudices against some of the research-crippled factions such that I decided to stop playing only my "favorites" .

                          From now on I will play my transcend SP games with all factions random (including my own). I just started my first game and found myself as the Spartans. I have generally viewed them in a similar fashion as Mark13 -- their advantages had elicited a big "so what" and my new-found emphasis on industry bonuses means that they would be far from my favorite. I decided to play them in character and in accordance with their advantages. I'm about 110 years in and second on the powergraphs (my pactmate Sven is first) but I have the Command Nexus special project and with the help of a monolith and my SE choices I am now pumping out elite impact rovers (the missle tech is next). I figure that the only way to play them is to be aggressive (probably should have gone to war earlier but I love tech trades) since the other factions (Morgan, Sven, Miriam, Domai, Aki, Yang) have a diversity of non-military advantages over me. So I am going to war, using the only factional advantages I have. This goes against my builder instincts but what the heck, its fun.

                          While I doubt that the Spartans will ever be a favorite (I love the industry bonus of the Drones and now think that I might like the Hive), they are playable and do require a different focus. While we all might have different favorites and the debate may rage as to which faction is "strongest", I am coming to the conclusion that the most fun to be had at this game is to play them all. I do know that it does make you change your mindset. For example morale was never as huge a factor when the strategy was to out-research the AI to Chaos and MMI. But as the Spartans I have a new appreciation for what I can do with high morale units much further down the tech tree (Domai will be conquered next turn -- likely without loss of a unit).

                          As many more experienced players have said in this and similar threads . . . -- All the factions are good and favorites are a matter of personal choice just like the question as to an individual's favorite food.

                          cbn

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                          • #43
                            i want to excuse for starting an "old" thread like that and for all the boredom it may cause to experienced players - but as i already mentioned i´m a newbie to AC and thankful for all your posts.

                            ------------------
                            mankind made alcohol, god made weed.....whom do you trust?

                            weird god, chief of EUROPA
                            weird god, EUROPA

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                            • #44
                              weird god,

                              Absolutely no need whatsoever. If people don't want to discuss a topic, they just shouldn't post full stop, IMO.

                              Although the majority of these subjects have been discussed two or three times before, they are still interesting topics, and worth discussing again. In that way, it is often much more informative to have a discussion now about a particular topic than delve into the archives for the old threads, however good they may be. It is also much more fun, which is the reason we are here in the first place, is it not? That is not to knock the old threads, they can be very entertaining and informative.

                              And no-one can know everything about a particular subject - you might just learn something. Not much, I know, but something.
                              We're back!
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                              • #45
                                Weirdgod

                                No apologies necessary. I thought the whole idea of a board like this was for players to share their experiences. Also participants here seem to come and go so revisiting previously discussed topics can simply be fun for other new posters as well. I have posted questions here that I know I read here at some time before but for some reason cant't find the old thread.

                                I do recommend reading old threads though. Often, other newbies had stuggled with some of the same basic problems that I struggle with now. Also strategies come up that I would never have thought about (armored probe team garrison for multipurpose defence for example).

                                cbn

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