final turn for comment
Announcement
Collapse
No announcement yet.
MY 2160 Planning Thread
Collapse
X
-
These moves included above:- Fort Liberty Hoplite to Fort Soup, and FS Kel to Ironholm, and homed there
- rehomed SC2's unit in Fort Soup to FS
- Formers moved as suggested by Maniac here
- SC3 crawler to crater rim now being worked by formers (en route to GH)
- moved SC's Crypteia to V V
- moved the AA to Fort Buster and put on hold there for after we get Field Mod from the Hive
- Wounded Kel at MT tried to enter fungus to SW, met Hive missile infantryman resistance. MT's Missileman destroyed Hive unit
- crawlers as default (for prototyping aircraft eventually)
- changed Minas Tirith to a Mercury-class transport, leaving GH as a Missile cruiser, to be completed by SC3's crawler when it arrives
set sliders to 60/0/40, giving 69 ec's and tech rate at ten turns
Comment
-
LL
Maybe Morgan sent him to negotiate with us, and he saw the error of his ways and ended up collaborating with us - hey - maybe he was the one that pushed the plunger that destroyed the base ........... then he escaped with our other officers to the waiting GeneralTacticus
Captain Moneypenny, now
Comment
-
I have a horrible theory. What if they had a gator boat patrolling their coast? They could have found the invasion force and then gone to hide in the fungus.
And whats more, it even makes sense for the Morgans to move their foil out like they did, something which puzzled me (why not just disband it or keep it in base? going out was a suicide mission). Anyway, going out there blocked the GT, and prevented us from stacking with the Mercury this turn. If the have a gator lurking in the fungus now, the GT is lost ... (There's an extreme option to disband it, but I would not recommend that).
Comment
-
Sorry - I should have clarified something sooner
They discovered us in the fungus when they moved the Plasma Hoverboat out. I was finally able to replicate it in the sim
Even units with all their movement points used will reveal hidden-in-the-fungus units if you try to enter the fungus
That's how I found the Hive missileman at MT - After Maniac's comment that the Hive rover was single, and that there was a unit unaccounted for, I tried to move that severly damaged unit into that tile, uncovering the Hive unit, and was able to kill it with our own healthy missileman
In retrospect, we could have hidden further offshore - and still have made the landing - in complete surprise (and I'm kicking myself 'cos we knew that the foil was completing this turn so could have taken steps to avoid it if I had but tested it with the sim beforehand
I've tracked their 2 'gators for these last six turns - they've been south stealing techs from Yang (that's why they caught up so quickly with us technologically)
Comment
-
Turn completed and passed on to the Gaians
Some last minute changes:
I put a Crypteia in production for all bases not currently with one in them (except for teh bases completing a crawler this turn - they can train a Crypteia next turn.
I put a Skanky in production at Minas Tirith (as a "shell" - it can be changed next turn or two without penalty, or allowed to complete then be upgraded to whatever we need)
For 11 ec's I rushed the crawler at Tegea Harbour
We have 2 ec's in reserve
Here's our next year production run:
MY 2161 - Sparta Production
Also, the 2160 endturn is attachedAttached Files
Comment
Comment