Here's the sequence I've been using:
First rover:
1> kill the synthrover NE of Morgan Mussels (MM)
2> kill the damaged synthprobe
3> attack the MM plasma rover (most of the time 50% chance of success
Second rover:
1> land on the farm tile
If the first rover was killed trying to kill the MM garrison:
2a> attack the plasma rover
3a> kill the crawler
If the plasma rover in MM was already killed:
2b> kill the crawler
3> we've got a movement point left! Handy in case the third rover fails to kill a MI former
Third rover:
1> land on the farm
2> move SE and attack the synthrover MI garrison (uses 1 1/3 mp)
3> attack a former (if it still can)
Fourth rover:
land, move one tile SE, kill the second former, move into MI, (scrap the network node and found Ironholm), obliterate MI. Still 1/3 MP left.
First rover:
1> kill the synthrover NE of Morgan Mussels (MM)
2> kill the damaged synthprobe
3> attack the MM plasma rover (most of the time 50% chance of success
Second rover:
1> land on the farm tile
If the first rover was killed trying to kill the MM garrison:
2a> attack the plasma rover
3a> kill the crawler
If the plasma rover in MM was already killed:
2b> kill the crawler
3> we've got a movement point left! Handy in case the third rover fails to kill a MI former
Third rover:
1> land on the farm
2> move SE and attack the synthrover MI garrison (uses 1 1/3 mp)
3> attack a former (if it still can)
Fourth rover:
land, move one tile SE, kill the second former, move into MI, (scrap the network node and found Ironholm), obliterate MI. Still 1/3 MP left.
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