Subsequent moves:
- Units rehomed as suggested
- FS's colony pod now in position, supported by the scout
- Invincible moves north towards the PK base for healing
- Cruiser Coastguard bombards Paraminia, mate sails west to tagteam
- Messena's 2 formers build the road to connect Messena to the Rio Grande
- Should Arcadia's easternmost probe continue to shadow the Zak colony pod (to the northwest tip of Arcadia, where it's headed) or move to garrison Mendelev College
- the Disco Volante --- detour west to finish mapping gaia's eastern coastline, or just head straight south to round the Cape of Sol
- MT's Coastguard should presumably shell the Hive stack on the coast, to inflict whatever damage it can
- shouild we upgrade MT's Hoplite to syntharmour?
- Fort Soup's crawler - harvest the nuts at the energy special farm?
- It's good that 2Nuts is getting a new unit next turn as it increases to size 2, and otherwise we'd need to change a worker to a doctor

At least this is how it is in my version of SMAC.


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