Announcement

Collapse
No announcement yet.

MY 2159 Planning Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • MY 2159 Planning Thread

    A support shifting suggestion:
    Rehomethe GH hoplite in Sparta Command to Sparta Command.
    Then move it to Gythium Harbour.
    In return move the GH hoplite present in Gythium Harbour to SC1 and rehome it.

    Result: two previously GH-homed units rehomed to Sparta Command. As a consequence GH support-free production rises to five. SC1 production is reduced to zero, with zero minerals in the production box. This makes SC1 the perfect base to convert crawlers into missile marines without any waste.
    SC4 could fulfill the same purpose, though there there would be a one-time loss of 2 minerals.


    As for what to do with the Fort Superior Colony Pod. How about one of the following two spots? Each has access to 2+ 2-nut tiles, so it won't starve.
    How about calling it Ironholm, as it would be close to a mineral bonus and a few rocky tiles?
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    Forgot the pic...
    Attached Files
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #3
      I prefer the yellow site, as it has better separation, and also can access that 2-3-1 forest mineral tile currently being worked by Arcadia

      Presumably at size 3 with just 1 hoplite defender we'll have to put another hoplite in training there right off the bat as well as convert one of its 3 pops to a talent until we get a rec commons built (pity we can't buy an Ogre from Zak!!) or get police capability (that darned Int Int again!!)

      And Ironholm sounds just right

      Comment


      • #4
        The more northern spot (yellow) looks good to me.

        Can we please kill that spore tower?
        Seriously. Kung freaking fu.

        Comment


        • #5
          I also prefer the yellow spot.

          Originally posted by Modo44
          Can we please kill that spore tower?
          For that we could perhaps build another two hoplites and send them to flame the tower. After their mission is performed, they could go garrison bases and thereby free up Skanky's Sileni and Spartan Kel for offensive duties.

          Btw, talking about "Spartan Kel", may I suggest renaming that unit design to 'Impact Infantry'? There are now two impact infantry units who are
          a) not elite,
          b) not Laconian (ie not trained in one of the bases on the Eurotas river) but Minas Tirithic,
          so calling them Killer Elite Laconians is inaccurate.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #6
            and save "Spartan Kel" for when we upgrade that specific unit to Plasma Missile (and, ultimately, Neutronium Shard)

            Comment


            • #7
              2159 arrived and opened. Some early moves:
              • Moved trannie into Great Collective Bay, and 1st probe team extracted Superconductor - he returned to Minas Tirith as Elite
              • Called Lal, and got his updated maps (see Morgan below) and sold him Superconductor for 25 ec's
              • Popped the pod with the SCC Invincible - got an instabuild of our 2NS Amphibious Missile Synthspeeder
              Some Questions:
              • Morgan has rushed the plasma hoverboat at Mussels - next turn it'll be in the second fungus tile to the west of the base (adjacent to where we anchor our invasion force this turn) - I'm assuming I have approval to upgrade the GeneralTacticus to Missile
              • What to do with the Pegasus and the R-112
              • the Disco Volante - proceed to Angel waters to infiltrate? or infiltrate those upstart Gaians first?
              • 2nd probe team aboard the transport in Hive waters - both infiltrateable bases now have high security locks, reducing our chances of stealing maps to 66%. Proceed? Or leave the probe aboard and send the Minas Tirith Coastguard Cutter to shadow it and use that probe for gaian infiltration?


              Morgania

              Comment


              • #8
                Originally posted by Googlie
                2159 arrived and opened. Some early moves:
                • Moved trannie into Great Collective Bay, and 1st probe team extracted Superconductor - he returned to Minas Tirith as Elite
                • Called Lal, and got his updated maps (see Morgan below) and sold him Superconductor for 25 ec's
                • Popped the pod with the SCC Invincible - got an instabuild of our 2NS Amphibious Missile Synthspeeder
                Sounds great.

                Originally posted by Googlie
                2nd probe team aboard the transport in Hive waters - both infiltrateable bases now have high security locks, reducing our chances of stealing maps to 66%. Proceed? Or leave the probe aboard and send the Minas Tirith Coastguard Cutter to shadow it and use that probe for gaian infiltration?
                Can we get the maps from another Hive base (doesn't have to be quick)? If yes, then I would not risk losing a probe now.

                We need to destroy anything before the raid, so we need that Missile upgrade. (My boys will thank you for the new toys upon their return. )
                Seriously. Kung freaking fu.

                Comment


                • #9
                  Additional moves and questions:
                  • 2Nuts supercrawler loaded onto slow Unity Trannie and moved north
                  • Mercury with the colony pod and hoplite continues south
                  • RT2 moved into Minas Tirith and shows the Hive attack force in the suburbs - will be engaged shortly
                  • The Hive has reinforced their lone unit
                  • Should the MT former place a road where it is - for ease of access/egress to/from MT?
                  • As those two Hive infantrymen will be destroyed by our MT forces, do we need yet to move the supercrawler?
                  Attached Files

                  Comment


                  • #10
                    Originally posted by Googlie
                    Should the MT former place a road where it is - for ease of access/egress to/from MT?
                    Do you really need to ask? Of course it should. We might not need reinforcements now, but that bas is in war mode, so priority should be given to protecting it.
                    Originally posted by Googlie
                    As those two Hive infantrymen will be destroyed by our MT forces, do we need yet to move the supercrawler?
                    The question is, will it be safe unmoved? IF yes, then leave it alone.
                    Seriously. Kung freaking fu.

                    Comment


                    • #11
                      2 Hive Impact synthmetal infantrymen removed from the suburbs of Minas Tirith

                      One of our Impact infantrymen took 50% damage (the Commando one) and the other (the hardened one) took 70%. No morale boosts as a result of winning their battles

                      Comment


                      • #12
                        Originally posted by Modo44

                        Do you really need to ask? Of course it should. We might not need reinforcements now, but that bas is in war mode, so priority should be given to protecting it.
                        Well, the alternative would be a sensor array (for the defensive protection). It'll be an involuntary instabuild, as the former had almost completed a road to the mine, so it will have its workpoints stored, so I'm guessing it will instantly complete what we assign it to do ((using stored terraforming points as a strategy is forbidden in the rules, but these are involuntary actions - the alternative being to let the former sit and be destroyed.

                        The question is, will it be safe unmoved? IF yes, then leave it alone.
                        trouble is, we don't know. It's too valuable to leave sitting there with the possibility that Hive units are creeping thru the fungus, ao I think we should move it north out of harm's way (plus, if we leave it there, we should move the former back to the mine to complete the road there it was so rudely interrupted in building (if we are saying we believe that mine site to be safe that'd be the action the Mods would enforce so as not to breach the rules, however involuntarily)

                        So I've talked myself into moving the crawler, but should the former build a road or a sensor array?

                        Comment


                        • #13
                          PTS task force now in position.

                          Morgan will send their plasma hoverboat out 2 tiles (the fungus will prevent them going any further) but won't see our force lurking in our fungus tile:
                          Attached Files
                          Last edited by Googlie; February 11, 2005, 10:48.

                          Comment


                          • #14
                            Alright then, the Crawler needs to move.

                            As to the Former, I always prefer to have a way of reinforcing a hot spot ASAP. I mean, a Radar is nice, but some bad luck on defense, and no Radar will help.
                            Last edited by Modo44; February 11, 2005, 10:45.
                            Seriously. Kung freaking fu.

                            Comment


                            • #15
                              Hey this is really looking great! There's very little they can do now to stop our raid, what with only one production phase between now and the landing.

                              That armoured rover at Argi Narnia is a hassle though. We'll need to upgrade at least one of our boys to missile to beat that without losing so much health that we loose MPs.

                              Comment

                              Working...
                              X