"If I can get the former there with its remaining 2/3rd point, maybe the CP will find it easier to move there too" (Notwithstanding the order I put the movements in for the narrative)
I assume then that if we are cultivating a farm on the eastern crater tile, then we won't be building a base there later. Which I think is just great. 3 crater bases (N, W, S) would be plenty.
And then if we rush the former at Sector Cratersouth, then we'll get that nut tile forested just as quickly as if we had the other former move down there.
I agree with Maniac that popping that pod with Rolling Thunder is a good idea. It won't be able to attack anyways, so might as well pop it with the last movement point.
UK and Ireland, eh? Sounds cool.
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