I also believe we need to change the sliders back to...50/50, was it?
Hmmm, commlink or planned...we need a breakdown of the pros and cons for each one.
Commlink (Morganites or Data Angels):
Pros:
*We could possibly trade for some tech
*We could possibly form an alliance
*We could pull the ol' Yang switcheroo we've been discussing.
*There may be further opportunities that we can't foresee at this point
Cons:
*Talks may lead nowhere, or even deteriorate, depending on how predisposed each team is to us.
*They would gain the chance to pull the ol' Yang switcheroo on us (where they get Yang to attack us. Somewhat unlikely, though, IMO)
Switching to Planned:
Pros:
*Far better growth, which the early game is all about, IMO.
*Our industry gets back to par with the others. We'll no longer have to count on pod-popped ECs to rush our things to keep up with the other's production.
Cons:
*Efficiency takes a hit, so this means:
***Less labs/turn (Could we check and see exactly how many less labs/turn we'd get using the simulator?)
***Less ECs/turn (Ditto)
***More b-drones as we expand in number of bases
*We only get to change it once (for a while, anyway) so if we decide we don't like planned after switching to it, we're somewhat stuck with it until we can accumulate 40 ECs that we don't mind spending on an SE change
I guess the big questions are:
*How long will it be before we can contact the others on our own?
*Might the Data Angels or Morganites buy our commlink from Yang themselves?
Another thing to consider is that 25 ECs isn't too hard to accumulate, so even if we don't get the other commlinks right now, we could easily be able to get them a few more years down the road. In fact, Yang might "politely decline to talk" or whatever for a few years anyway.
Personally, I'm leaning towards using those ECs to switch to planned right now.
Great played turn! Now we have, what, 2 commando rovers and 2 veterans?
Hmmm, commlink or planned...we need a breakdown of the pros and cons for each one.
Commlink (Morganites or Data Angels):
Pros:
*We could possibly trade for some tech
*We could possibly form an alliance
*We could pull the ol' Yang switcheroo we've been discussing.
*There may be further opportunities that we can't foresee at this point
Cons:
*Talks may lead nowhere, or even deteriorate, depending on how predisposed each team is to us.
*They would gain the chance to pull the ol' Yang switcheroo on us (where they get Yang to attack us. Somewhat unlikely, though, IMO)
Switching to Planned:
Pros:
*Far better growth, which the early game is all about, IMO.
*Our industry gets back to par with the others. We'll no longer have to count on pod-popped ECs to rush our things to keep up with the other's production.
Cons:
*Efficiency takes a hit, so this means:
***Less labs/turn (Could we check and see exactly how many less labs/turn we'd get using the simulator?)
***Less ECs/turn (Ditto)
***More b-drones as we expand in number of bases
*We only get to change it once (for a while, anyway) so if we decide we don't like planned after switching to it, we're somewhat stuck with it until we can accumulate 40 ECs that we don't mind spending on an SE change
I guess the big questions are:
*How long will it be before we can contact the others on our own?
*Might the Data Angels or Morganites buy our commlink from Yang themselves?
Another thing to consider is that 25 ECs isn't too hard to accumulate, so even if we don't get the other commlinks right now, we could easily be able to get them a few more years down the road. In fact, Yang might "politely decline to talk" or whatever for a few years anyway.
Personally, I'm leaning towards using those ECs to switch to planned right now.
Great played turn! Now we have, what, 2 commando rovers and 2 veterans?
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