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Game Discussion, Turn 2121 - 2140

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  • Originally posted by Zeiter
    The fact that Zak was able to contact us was almost pure luck, as he must have popped a trannie and for some reason stumbled on over to our continent.
    Not pure luck, I'm afraid.

    In any smac/x game the AI know exactly where you are, where your units are and what strength you have in these units

    It's a throwover from the old Civ and Civ II days (if yopu've ever played them you'll remember being frustrated at how the AI unerringly went for your subs, especially those nuclear missile carrying ones

    Firaxis admitted that it was just too huge a problem to keep the AI in the dark the same way that they managed to keep human players in the dark re start locations, etc

    Comment


    • Ah, okay, didn't know that. So that means that the AIs all have what amount to infiltration on every faction. Well, they could use all the help they can get.
      Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

      Comment


      • right then, disband the rover and continue on. make sure it's the one that was cloned for support issues. like, if the old one was supported and the new one is indy, no being sneaky and disbanding the supported one.

        the clone gives an unfair/illegal advantage, so if you wanted to recommunicate with zakh, take the min resource instead of the monlith.

        Comment


        • Cool. Thanks for clearing this up, mods. Now I can have a clear conscience.

          Now we can continue. Let's see, have we had anyone else vote in the switching to planned poll yet? Yes, it seems that MY 2127 is leading with a whopping 2 votes! It seems that generally, the team prefers to switch within the next 4 years, allowing for when we have enough money after other expenses, and after it starts to really benefit us after our cities grow to size 2. So, how about we postpone the switching for this turn at least?

          Is there anything else to consider? I believe we got the base production things worked out:
          SC1: former
          *SC2: probe team and/or 2-1-2
          SC3: CP
          GH: transport foil
          *OA: former and/or probe team and/or 2-1-2

          *It seems these are the ones for which we must finalize decisions.

          Also, do we want to start thinking about a university invasion? I'd say we'll have a good shot at pulling it off after we get NLmath. Certainly a better chance than going up against Yang. And we know that Zak probably has loads of tech. A next priority, then, should be to establish a base on the east coast so that we can start probing/invading Zak. Any good spots? Unfortunately, there aren't any rainy tiles on the eastern side of the mountain range, but we could run the former from SC1 over there to terraform a 2-1-0 tile, perhaps. Or we could plant a forest over there. But this base isn't going to be so much a population and production center. It's mainly just a staging base for transports headed Zak's way, so it doesn't need to be extremely well-terraformed and well-developed just yet.
          Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

          Comment


          • Originally posted by Method
            right then, give me a little while on this one. I think that if repopping a pod is necessary to redo communications, then not redoing communications would be the best way to avoid this kind of situation.
            the clone gives an unfair/illegal advantage, so if you wanted to recommunicate with zakh, take the min resource instead of the monlith.


            The rules state this:

            It is allowed to build a turn simulator, where you can test out battle results or strategic plans years in advance. It is also allowed to use parallel turns of the official game to test out AI diplomacy (with the exception that you can't accept AI world map offers or trades) or some innocent internal affairs orders (crawler & former movements etc).
            That rule - perhaps it could be phrased better - was specifically included for situations like this: the AI offering a deal, and the turnplay unable to present the deal to the team if he was not allowed to replay.
            IIRC in the previous ACDG for example the Angels offered us (the Consciousness) to declare war on their enemies the Hive and sign a pact with the Angels. Because I wasn't sure what the team would want, I chose the "declare war" option, but then posted a poll what to do: declare war or keep peace with the Hive. The poll showed we wanted to keep peace, and therefore I replayed the turn from the Angel negotiations onwards, this time not declaring war.

            As I knew such situations could arise again in ACDG3, I specifically requested to include these extracts about AI diplomacy in the ACDG3 rules.

            And now a very similar situation has arisen. Zakharov made us an offer. It was of course impossible for the turnplayer to know what the team would want, so he had to choose something. Then there came comments from other team members, and they pointed towards choosing the other option in the deal. So the turn was replayed, with everything the same as in the original turn, except for the AI negotiations.

            So with the reloading for renegotiating with Zak there isn't any problem at all as far as I can see.

            Thus the only problem is that not everything was exactly the same as in the original turn, namely because we had to pop a unity pod.

            Personally I can see two solutions to this:

            Tell the turnplayer that he has to reload until he gets the exact same pod pop result. In this case a monolith.

            Or do what Googlie ruled in the ACDG2:

            In ACDG-II I used a reverse discrimination rule. If the original podpop had been a bad event (eg a mindworm) then I ruled that they had to try as often as would give them the same result.

            However if the original had been a goodie (like a monolith, or facs completiion) then I ruled that only 1 replay was allowed, and if the result was worse, then so be it
            In my replay with the new Zak negotiations, the pod happened to result in a mineral resource and a rover clone.

            With all the above in mind, could you please elaborate what is so unfair or illegal about it?

            I hope the legality has been proven: the reload was allowed according to the ACDG3 rules - at least the way I meant them to be interpreted when I proposed that rule.

            So then the question remains why we would have gotten an unfair advantage? The first replay resulted in a better result pod pod result than the first. So what? That's what unity pods are partly about: lots of random chance and luck. Some times we get bad results, but this time we happened to get a good result. Is it forbidden to have some luck? The pod pop result was obtained fair and square with the first replay.

            Personally I would see a logical ruling to be, that we
            a) have to replay until we get a monolith again,
            b) can keep our first replayed pod pop result (mineral + clone)
            However having to disband a rover we popped fair and square doesn't make any sense at all as far as I can see. We just had some luck, nothing unfair about it.
            Last edited by Maniac; August 9, 2004, 09:32.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • Hmm, on second thought thoroughly reading this rule indicates it makes no sense:

              It is allowed to build a turn simulator, where you can test out battle results or strategic plans years in advance. It is also allowed to use parallel turns of the official game to test out AI diplomacy (with the exception that you can't accept AI world map offers or trades) or some innocent internal affairs orders (crawler & former movements etc). However it is NOT allowed to use the official game turns to play ahead by eg testing out battle orders, scouting with units, or for example moving your probe units to check the probe cost of something and only then decide whether or not you're going to probe it.
              In clarification:
              Any exploring, military trials or probe actions, is not allowed. Testing former orders and AI diplomacy (without accepting any deal) is allowed. For anything else, check with Drogue before hand.
              These bolded text could be interpreted to contradict each other.
              IIRC the part before the "In clarification" was written by me. The "In clarification" by Drogue IIRC, but now I reread it, it doesn't really clarify the AI dip part.

              Is it ok if I in the general forums suggest a rewritten version of this rule to make it more clear?

              [*]It is allowed to build a turn simulator, where you can test out battle results or strategic plans years in advance. It is also allowed to use parallel turns of the official game to test out some innocent internal affairs orders (crawler & former movements etc). However it is NOT allowed to use the official game turns to play ahead by eg testing out battle orders, scouting with units, or for example moving your probe units to check the probe cost of something and only then decide whether or not you're going to probe it.[*]Regarding AI diplomacy. If an AI faction makes the turnplayer an unexpected offer and the turnplayer doesn't know for sure what the team would want, it is allowed to make some random reply to the offer, close to the game and post the AI offer in the private forum for discussion. Once a decision on what to do has been reached, the turnplayer is allowed to replay the turn starting from the moment right before the AI negotiations.
              It is also allowed to make in parallel turns hypothetical offers to AI factions to see what they would reply, if they're interested etc. For example propose a map trade or technology exchange. However it is not allowed to actually accept the deal, as that could lead to information one couldn't know without actually accepting the deal in the real turn.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • Originally posted by Zeiter
                A next priority, then, should be to establish a base on the east coast so that we can start probing/invading Zak. Any good spots? Unfortunately, there aren't any rainy tiles on the eastern side of the mountain range, but we could run the former from SC1 over there to terraform a 2-1-0 tile, perhaps. Or we could plant a forest over there. But this base isn't going to be so much a population and production center. It's mainly just a staging base for transports headed Zak's way, so it doesn't need to be extremely well-terraformed and well-developed just yet.
                Now we normally should have a monolith or mineral on the east coast, perhaps we could found an eastern port with that bonud square in it?
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • Originally posted by Maniac
                  So then the question remains why we would have gotten an unfair advantage? The first replay resulted in a better result pod pod result than the first. So what? That's what unity pods are partly about: lots of random chance and luck. Some times we get bad results, but this time we happened to get a good result. Is it forbidden to have some luck? The pod pop result was obtained fair and square with the first replay.

                  Personally I would see a logical ruling to be, that we
                  a) have to replay until we get a monolith again,
                  b) can keep our first replayed pod pop result (mineral + clone)
                  However having to disband a rover we popped fair and square doesn't make any sense at all as far as I can see. We just had some luck, nothing unfair about it.
                  The rover isn't fair and square. I believe Method is exactly right. Using Googlie's rule, which seems the best method, IMHO the mineral and the clone is a better result than a monolith, and as such, disbanding the clone means you have a mineral instead of the monolith.

                  There is no problem with the AI replay, just with the pod pop, that was repopped and gave a better result. If you wish to replay the pop and diplomacy until you get another monolith, or until you get something worse than a monolith (using Googlie's rule), than that will be acceptable, or you can disband the rover and keep the mineral resources, as at the moment you are in a better position (IMHO) than you were with just the monolith.

                  Unity pops are about chance, as you say, but the replay must not result in a better pop. Going directly by the rules, we could state that no replay that involves replaying a pod pop is allowed, however since the AI changign is allowed, and there is no other way to replay it, we have to allow you to repop the pod, and as such, will use Googlie's rule that only an equal or worse pop as the original one is allowed to stand. At the moment your pop is better, but by replaying until it isn't, or disbanding the rover, it will be ok. Personally I'd favour the latter, as it doesn't mean multiple replays.
                  Smile
                  For though he was master of the world, he was not quite sure what to do next
                  But he would think of something

                  "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                  Comment


                  • Originally posted by Maniac
                    Hmm, on second thought thoroughly reading this rule indicates it makes no sense:

                    These bolded text could be interpreted to contradict each other.
                    IIRC the part before the "In clarification" was written by me. The "In clarification" by Drogue IIRC, but now I reread it, it doesn't really clarify the AI dip part.

                    Is it ok if I in the general forums suggest a rewritten version of this rule to make it more clear?
                    Actually, they do mean the same thing. Without accepting any deal means refuse all the AIs offers, and ask people in the forum, before trying again. The same as what you said, about not accepting anything that can give you information. IMHO, the rule is clear, and is what others are working on. I could change the "without accepting any deal" to "without accepting world map offers, trades or anything that can give you information". I did what I did to make it seem more succinct and easier to follow - as long as you don't accept any deal, you'll be fine. Otherwise there's some leeway, and possible rule breaking, in terms of what actually gives you information.
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                    Comment


                    • And now a very similar situation has arisen. Zakharov made us an offer. It was of course impossible for the turnplayer to know what the team would want, so he had to choose something. Then there came comments from other team members, and they pointed towards choosing the other option in the deal. So the turn was replayed, with everything the same as in the original turn, except for the AI negotiations.

                      So with the reloading for renegotiating with Zak there isn't any problem at all as far as I can see.
                      I'm not saying that you can't renegotiate with Zakh, because that clearly is legal, just that whenever possible, try to avoid it if you have to engage in an illegal action (such as repopping a pod) to do it. Granted, this is a situation where it couldn't be avoided, so alright

                      Comment


                      • Just for the record, AFAIK Googlie's rule doesn't say one has to get a worse pod pop result than the first time.

                        In ACDG-II I used a reverse discrimination rule. If the original podpop had been a bad event (eg a mindworm) then I ruled that they had to try as often as would give them the same result.

                        However if the original had been a goodie (like a monolith, or facs completiion) then I ruled that only 1 replay was allowed, and if the result was worse, then so be it, but if the result was better, then so be it too.
                        Googlie is of course the one to ask, but when I read that, it seems most likely IMHO to interpret it as with the black text added. Otherwise it would say :

                        "However if the original had been a goodie (like a monolith, or facs completiion) then I ruled that only 1 replay was allowed, and the pod pod result had to be worse than the first one."
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • A mineral bonus is good, nothing to sneeze at. Let's see...a CP from OA could make it over to that spot relatively quickly. Perhaps that should be the build priority for OA immediately after it finishes what it is building now.

                          And what is it building now? We could build a probe team there, and build a 2-1-2 at SC2. They'd both get finished at about the same time (about 7 turns), and the 2-1-2 would be elite. Or, we could build the 2-1-2 at OA and the probe team at SC2. The probe team would be higher morale, but the 2-1-2 wouldn't be as experienced. And, the probe team would take 10 turns to build, and the 2-1-2 4 turns.

                          Edit:

                          So then the question remains why we would have gotten an unfair advantage? The first replay resulted in a better result pod pod result than the first. So what? That's what unity pods are partly about : lots of random chance and luck. Some times we get bad results, but this time we happened to get a good result. Is it forbidden to have some luck? The pod pop result was obtained fair and square with the first replay.
                          Googlie stipulated that if the pop result was "bad", then the pod had to be popped until that result happened again, right? Well, getting a monolith could be thought of as a "bad" pop when compared to a min resources and a cloned rover, or getting a facs completion, could it not?

                          It's like, what if someone popped a mind worm on the first try, and then popped 25 ECs the second time. Would this be allowed? No, the pop would have to be replayed until the worm was the result again, because it would be seen that the player should have gotten a "bad" (meaning, of mind worm badness) pop. Now, what if someone popped 25 ECs the first time, and then popped 200 ECs the second time. Even though these are both considered "good" pops, the first one is clearly a "bad" pop relative to the second one. The player should have gotten a "bad" (meaning, of 25 ECs badness) pop, so it could be argued that the pop had to be replayed until a pop of similar "badness" resulted. Did that make sense? Well, it's the same in our situation. Disbanding the rover and continuing with the min resource seems perfectly fair to me. Anyway, just my musings, sorry if I am interfering.
                          Last edited by Zeiter; August 9, 2004, 14:17.
                          Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                          Comment


                          • Originally posted by Maniac
                            Just for the record, AFAIK Googlie's rule doesn't say one has to get a worse pod pop result than the first time.
                            Ahh, in that case we can't use it. I always stand by the principle that nobody should be able to gain from a breach of the rules. Reloads for pods are not allowed, so if one has to be done, the result must be equal or as bad as the first one, otherwise it's an unfair advantage (ie and advantage you wouldn't have had had you not replayed).
                            Smile
                            For though he was master of the world, he was not quite sure what to do next
                            But he would think of something

                            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                            Comment


                            • Well, now that everything is settled, we need to finalize some decisions and play the turn. The 48 hour limit is quickly approaching. So we have (correct me if these are wrong or not fully decided yet):

                              *Not switching to planned this turn. Most likey will do so in a few turns after bases reach size 2.
                              *Energy allocations set to 60-10-30 so that we can get the $$$ to buy Lal's commlink from Zak.
                              *SC2 produces probe team.
                              *OA produces 2-1-2, then CP.
                              ***Note: SC2 and OA production could be switched around. I've outlined what that would do in previous posts. Thoughts?
                              *Everything else has already been decided, right? Then we should be ready to finish up the turn.

                              BTW, starting this thursday, I'm going to be posting a lot less. That may be a good thing or a bad thing.
                              Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                              Comment


                              • Personally I'd consider the difference between an elite and commando rover more important than the difference between a hardened and disciplined probe team. So I'd vote for a 2-1-2 in SC2.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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