The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Spartans have free prototypes. That means if Buster forgot to prototype the rover chassis it's a plus for you. Since it doesn't cost more, but you get an morale upgrade.
Remember to plant base before popping the pod. Otherwise it won't be a monolith.
Buster gave the sort of starts random map generators do. However, he's landformed the map extensively.
Originally posted by Kody
Remember to plant base before popping the pod. Otherwise it won't be a monolith.
Not true.
In a series of 20 quickstarts, 14 had a seedpod beside the 2cp's and the rover, and here are the results of popping with the Colony Pod:
3 produced a monolith, 2 a nut special, 1 a sunny tile, 1 a 25 ec bonus, 1 a 50 ec bonus, 1 a mindworm (!!), 1 a fungus bloom, 1 another Unity Rover, 1 a cloned colony pod (yeah!!) and in 2 I couldn't get the pod 'cos it was in fungus
These seem to be about the same odds of a goody versus baddie effect as popping within a base radius
I remember the Hive trying something like that really early before I got involved in the game. So later on when I read that I went to the scenerio editor to see what the chances of that were. I never managed to clone the colony pod....
In a series of 20 quickstarts, 14 had a seedpod beside the 2cp's and the rover, and here are the results of popping with the Colony Pod:
What I mean if you plant a base with one colony pod then pop the pod it seems to always give you a monolith (not well tested). If you don't plant it then it seems to give you more random effects.
OK - results of test, with the base established and just the CP to move - choice of 2 pods to pop, no appreciable difference between the pods when popped - 15 of each
(Can't attach files here - Kody, you must get Mark to allow file attachments in these private forums - so the .sav is here)
in 30 starts:
nutrients: 9
monolith: 7
minerals: 5
energy: 3
ec's: 2 (2 x 25 and 1 x 75)
AA: 2
Rover: 2
Normally when the start position is poor, you might see a preponderance of nutrient pops, but this was a good position with moist tiles around
(the foil came with the start, so I just put the rover in it to move it away)
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