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Game Discussion, Turn 2101 - 2120

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  • Game Discussion, Turn 2101 - 2120

    Here's your first 9 squares so you can start some discussion.

    Seems like we're still not allowed to attach directly.

    Edit:
    Wow that's service, it's fixed already.
    Last edited by Kody; June 27, 2004, 01:54.

  • #2
    All I get a is a big red 'X'.

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    • #3
      Sorry about that I fixed it.

      Comment


      • #4
        crappy start - not a river or special in sight (I just hope that Buster's remembered to prototype the rover chassis for us)

        (The podpop will prolly be a monolith, though !!)

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        • #5
          which begs the question

          Do we pop that pod with a Colony pod, or with the Rover?

          And, 2) do we let our defensive - and offensive - units get a morale upgrade or 2 from the mindworms before passing them thru any monoliths?

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          • #6
            Spartans have free prototypes. That means if Buster forgot to prototype the rover chassis it's a plus for you. Since it doesn't cost more, but you get an morale upgrade.

            Remember to plant base before popping the pod. Otherwise it won't be a monolith.

            Buster gave the sort of starts random map generators do. However, he's landformed the map extensively.

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            • #7
              Originally posted by Kody
              Remember to plant base before popping the pod. Otherwise it won't be a monolith.
              Not true.

              In a series of 20 quickstarts, 14 had a seedpod beside the 2cp's and the rover, and here are the results of popping with the Colony Pod:

              3 produced a monolith, 2 a nut special, 1 a sunny tile, 1 a 25 ec bonus, 1 a 50 ec bonus, 1 a mindworm (!!), 1 a fungus bloom, 1 another Unity Rover, 1 a cloned colony pod (yeah!!) and in 2 I couldn't get the pod 'cos it was in fungus

              These seem to be about the same odds of a goody versus baddie effect as popping within a base radius

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              • #8
                1 a cloned colony pod (yeah!!)
                Is that possible?????

                I remember the Hive trying something like that really early before I got involved in the game. So later on when I read that I went to the scenerio editor to see what the chances of that were. I never managed to clone the colony pod....

                In a series of 20 quickstarts, 14 had a seedpod beside the 2cp's and the rover, and here are the results of popping with the Colony Pod:
                What I mean if you plant a base with one colony pod then pop the pod it seems to always give you a monolith (not well tested). If you don't plant it then it seems to give you more random effects.

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                • #9
                  Originally posted by Kody

                  Is that possible?????
                  well - it just happened on my test run

                  What I mean if you plant a base with one colony pod then pop the pod it seems to always give you a monolith
                  I'll give it a try and log these results

                  G.

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                  • #10
                    Cool, I'll look back here to see what you came up with.

                    *goes back to compiling links to make it easier for new players to join*

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                    • #11
                      OK - results of test, with the base established and just the CP to move - choice of 2 pods to pop, no appreciable difference between the pods when popped - 15 of each

                      (Can't attach files here - Kody, you must get Mark to allow file attachments in these private forums - so the .sav is here)

                      in 30 starts:

                      nutrients: 9
                      monolith: 7
                      minerals: 5
                      energy: 3
                      ec's: 2 (2 x 25 and 1 x 75)
                      AA: 2
                      Rover: 2

                      Normally when the start position is poor, you might see a preponderance of nutrient pops, but this was a good position with moist tiles around

                      (the foil came with the start, so I just put the rover in it to move it away)

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                      • #12
                        I raised the issue with MarkG

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                        • #13
                          MarkG said he fixed it. I'm just checking.
                          Attached Files

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                          • #14
                            Success, it would appear.

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                            • #15
                              still a lousy start position !!

                              (I liked all of the starts I got in my 50 or so tests of podpopping !!!)

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