Originally posted by Zeiter
I'm actually beginning to lean more towards Goolgie's suggestion of planting both bases on the second turn.
I'm actually beginning to lean more towards Goolgie's suggestion of planting both bases on the second turn.
Originally posted by Googlie
I'm leaning towrads planting the flag in 2101 with Sparta Command
I'm leaning towrads planting the flag in 2101 with Sparta Command

Originally posted by Googlie
Battle Ogre II
Battle Ogre II


Anyway, I tend to agree with Googlie and building Sparta Command first turn too. Then we can pop the pod first turn already, and if it's a resource bonus or monolith, we'll be able to work that square one turn earlier than we would if we planted both bases on the second turn.

If a monolith, move the worker to it (becomes tech in 5, with sliders at 20/10/80), or if a nut, or river + nut, move the worker as well, and in any of these 3 situations, change the production to a colony pod

If anything else gets popped, change back to a scout or rover

summary: doc flex, then infonets, then plan nets

Btw, IIRC yesterday I've checked whether the CentEcol->DocFlex->InfoNets->PlaNets was possible, and I think PlaNets wasn't available as a choice for our fourth tech.

Applied Physics (for a Nonlinear Maths and impact gun beeline)
Industrial Base (for a Inustrial Automation and crawler beeline)
Social Psych (for an Ethical Calculus and population boom beeline)
I guess the choice would depend on our terrain surroundings, Hive hostility/friendliness, etcetera...
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