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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So, it seems like we had some small battles with the Hive
-> Air def scrambled
-> msg: 2 battles won, 0 lost
-> Hive transport in our waters
Anything serious happend here or just small skirmishes ?
Where is our probe foil heading (we already have the PK infiltrated) ?
Why are we building a crawler at Vander Eudaimonics (there's not really a tile-to-be-crawled in the neighbourhood)
Am I right you are using Choke on this as the home base for all our pacifism-producing units? If so, we need to terraform around here and build supply crawlers to have enough support minerals (and maybe later for nutrients too).
As for hurrying: do you choose recycling tanks and recreation commons (= small cost) or tree farms (= huge cost) ? I don't really know which would benefit us the most.
Did we get a fungal pop yet? One of our bases is producing 27 ecodamage, so it should happen soon.
(I think we mostly lack a "goal" to work to for the moment)
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