This thread is for turnplayer to post a presend here, along with report of the tunr (terraforming, movement, scout results and other things). It is also topped.
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.ShawTags: None
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2101 end-turn save.
Scout patrol went west, found fungus and a unity pod.
Founded base #1, set to produce a former.
Send pod #2 west with scout.
Current tech cost is 14.Attached FilesLast edited by Chaos Theory; June 30, 2004, 07:15."Cutlery confused Stalin"
-BBC news
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2102 end-turn save
Moved scout north in fungus. Discovered a promising base site one more tile to the north.
Moved CP north to scout
Moved SE sliders to 80% Labs, 20% Econ - 2 labs per turn now, 3-4 when the next base is founded.
Picked Information Networks as our next tech. FWIW, Industrial Base was not available.
Attached FilesLast edited by Illuminatus; July 3, 2004, 09:05."Cutlery confused Stalin"
-BBC news
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2103 midturn save have only moved CP north but find good green land!Attached FilesAldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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2103 endturn save
Rushed Former at Gaias Landing for 9 ec's (done next turn, barely)
Moved scout north to join CP.Attached FilesAldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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Here is the presend save for 2104, also known as the preend saveAttached FilesAldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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2105 Pre-send save
We discover a river. Tech in 2. Solar started. Much balihoo.Attached FilesAldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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2106
Our luck continues: A spore launcher showed up, right next to Gaia's Landing, on the far side! We are closing on it now. The former moved back to base to defend. ARGH!
Pre-Send Save attached:Attached FilesAldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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2107 Pre-send save No MW yet...Attached FilesAldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game
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Moved southern scout to pop pod - found an energy bonus. As this is at 2xxx meters, when we have crawlers, we could solar panel this for 5 energy, or we could just level the rockiness and put a forest there. We could even drop it elevation and put a borehole there.
Moved spore launcher east - found Uranium Flats!
Popped fungal tower - got 30 ECs!
Switched base #2 production to colony pod
Also found that Morgan is running FM by now.Attached Files"Cutlery confused Stalin"
-BBC news
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Northern scout moved NW, SE, SE, exploring a bit but finding nothing much.
Spore launcher moved along river to explore Uranium Flats more thoroughly, found another pod.
Southern scout headed towards Gaia's Landing to get back just in time next turn to head off a drone riot.Attached Files"Cutlery confused Stalin"
-BBC news
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Moved spore launcher down the Uranium River - found the other side of the flats, at water, as well as two more unity pods.
Moved northern scout south.
Moved southern scout north.
Gaia's Landing grows next turn; Base #2 grows in 4 turns.
Hurrying the CP in Gaia's Landing will cost 30 ECs next turn. Hurrying the CP in base #2 will cost 15 ECs just after it grows. Our current balance is 34 ECs and it isn't growing except through planetpearls and stockpiling energy (which will give us 2 energy at each base, when the CPs finish).
7 turns projected until Planetary Networks, but the actual figure should be 5-6, since the solar panel will be done in 3 turns, and we'll be planting base #3 pretty soon.
At the end of the turn, I received a notice that the Uni had discovered SotHB - is this something we need to relay to the other teams?Attached Files"Cutlery confused Stalin"
-BBC news
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By a 2-1 vote, the spore launcher popped the pod north of it, hoping for a free hurry or a nice sum of energy credits. It found a mineral bonus, which is a fairly good outcome, if not what we wanted.
Hurried the CP at Gaia's Landing for 30 ECs
Sent the scout at Gaia's Landing west, to either explore further west, or pop the pod directly to the south, depending on debate.
Brought the northern scout back to base, to heal, defend, and in a few turns serve as police.Attached Files"Cutlery confused Stalin"
-BBC news
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Gaia's Landing completed CP; put formers in queue for pod pop, and since we haven't decided what to build next
Southern scout popped pod - unity foil! Also discovered a pod to the west.
Unity foil moved south, then since we haven't explored the west much, to the west. Found another unity pod
Spore launcher moved west, in a position to either serve as a garrison to base #3, or pop yet another pod.
Northern scout healed
Former completed its solar panel, adding 1 more lab and one more econ to Gaia's Landing (attempts to direct all 4 energy to labs were futile) - Planetary Networks will be done in 3 turns.Attached Files"Cutlery confused Stalin"
-BBC news
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