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  • #16
    Southern scout popped pod - found a monolith!
    In the absence of a standing consensus, I did what I would do in my own games and accepted the morale upgrade, on the basis that as a non-independent scout patrol, its lifetime may be short, and it needs all the morale it can get now.

    Spore launcher popped pod - found a nutrient bonus (on an arid-rolling-uranium). The Uranium Flats are becoming a very attractive place for bases.

    Foil continued exploring to the west, found yet another pod, this one not in fungus.

    Northern scout stayed put, will need to be police next turn.

    Former started on a road, since the area southwest of Gaia's Landing just became much more attractive for bases.
    Attached Files
    "Cutlery confused Stalin"
    -BBC news

    Comment


    • #17
      Spore launcher found two mind worms!

      Hastily redirected CP #3 to base site #4 after consulting with smacksim and Net Warrior

      Unity foil found a unity rover, but couldn't safely reach land this turn (or some other reason why I didn't...)

      Former finished road

      Base #2 grew to size 2 - CP in 3

      Southern scout went north
      Attached Files
      Last edited by Chaos Theory; July 21, 2004, 20:26.
      "Cutlery confused Stalin"
      -BBC news

      Comment


      • #18
        Spore launcher captured the northern mind worm!

        Lost track of the southern one, which means it went south or west.

        Moved southern scout patrol to Gaia's Landing, to serve as worm defense, former escort, and later police.

        Moved unity foil along coast, then unloaded rover - found the Ruins!

        Rushed CP in base #2 for 7 ECs.

        Moved CP to former base site #4.

        Finished Planetary Networks - started Industrial Base

        Checked on our opponents:

        Roze has 3 population and all of our techs. She is running starting SE.
        Morgan has 2 population and does not have Planetary Networks. He is still running FM.
        Santi has 3 population of our techs only has Centauri Ecology. She is running starting SE.
        Attached Files
        "Cutlery confused Stalin"
        -BBC news

        Comment


        • #19
          Planted base #3 - placed Probe Team in the build queue temporarily

          Placed former in base #2 build queue temporarily

          Moved unity foil into fungus successfully

          Moved unity rover within fungus

          Moved CP #4 towards the southwest base site

          Moved spore launcher south, and found the rogue mind worm. Our mind worm killed it, gaining us 10 ECs and it a morale level, though it suffered ~60% damage.

          Moved southern scout back to Gaia's Landing, in preparation to possibly guard base #3

          Moved former north, in preparation for building roads among bases.
          Attached Files
          "Cutlery confused Stalin"
          -BBC news

          Comment


          • #20
            Unity rover went northeast - found a pod next to future base #4, that should be safe to pop once the base is established.

            Southern scout remained in Gaia's Landing - 4 turns until growth (and a drone) prevent it from getting far.

            Northern scout went east out of base #2 - 7 turns until growth are plenty of time to get to the eastern pod and back, and there's a unity rover in the area to help out with sudden worms

            Spore launcher went north, then northwest, to reach the pod north of it.

            Mind worm stayed put, to heal

            Former started on a road - I've gotten mixed signals on this, and we'll use this road plenty anyway, so might as well build it now.

            Base #3 switched to a former, losing 1 mineral. We need to decide on the production at base #4 now.

            Base #4 moved towards its site

            Unity foil went north-northwest

            Moved sliders to 50-50
            Attached Files
            "Cutlery confused Stalin"
            -BBC news

            Comment


            • #21
              Unity rover tried to go east, found a worm, killed it for 10 ECs, giving us 28 total, and suffering just 30% damage. Tried to go east again, failed.

              Foil went north, then with fungus on the northeast, went north again.

              Mindworm explored south, found a pod, popped it to find a monolith (did not investigate because of the worm's low morale). The Uranium Flats just keep getting sweeter.

              Spore launcher and northern scout approached a pod.

              Former continued to form.

              CP moved to its destination.
              Attached Files
              "Cutlery confused Stalin"
              -BBC news

              Comment


              • #22
                Rover went northeast

                Founded base #4, set former in build queue

                Foil went E, then N

                Mindworms healed

                Spore launcher popped pod, found artifact! Sending it back to Gaia's Landing.

                Northern scout headed back towards base #2, for eventual policing

                Current energy reserves: 32
                Attached Files
                "Cutlery confused Stalin"
                -BBC news

                Comment


                • #23
                  Popped pod with unity rover - found another monolith.

                  Moved foil north, then east

                  Moved mindworm north 3

                  Moved scout patrol north

                  Moved spore launcher west

                  Moved artifact west

                  Moved former north

                  Rushed former in base #3 as a small optimization - it cost 2 ECs and will give back 1 next turn, which will give us just enough to switch to Planned.

                  Industrial base in 3, Gaia's Landing grows next turn.
                  Attached Files
                  "Cutlery confused Stalin"
                  -BBC news

                  Comment


                  • #24
                    2122

                    Rover went north, then west. Unity foil went east than back again, to go north perhaps?. No unity pods sighted.
                    Switched to planned. Base #2 has citizen turned into doctor, just for precaution. SL and AA moved west. New former went SW to build last part of road that connects first three bases (should be fully completed in 2 turns). Base #3 now produces scout patrol. MW went north. Now producing 7 tech per turn and 5 energy per turn. Accumulated 38 of 49 research, so breakthrough in two turns.
                    Attached Files
                    SMAC/X FAQ | Chiron Archives
                    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                    Comment


                    • #25
                      Moved unity rover north

                      Moved foil to pick up rover

                      Moved mind worm 2 tiles north - found another unity pod

                      Moved spore launcher in to police base #2

                      Moved artifact to safe keeping at Gaia's Landing (a possible topic for fiction, and for Hon^H^H^HSnowflake's history)

                      Rushed CP at Gaia's Landing for all 7 of our ECs

                      Industrial Base in 1! Next tech should be IndEcon, if possible.

                      Next turn we will have 7 ECs.

                      City status:
                      Gaia's Landing: CP 24/27 + 3/turn, growth in 11
                      Fallow Time: CP 11/27 + 3/turn, growth in 13
                      Virgin Soil: Scout 2/9 + 2/turn, growth in 3
                      Dreams of Green: Scout (placeholder) 1/9 + 3/turn, growth in 6
                      Attached Files
                      "Cutlery confused Stalin"
                      -BBC news

                      Comment


                      • #26
                        Moved unity rover onto foil; moved foil SW, W

                        Attempted to move spore launcher to base #4. Although it failed, it spotted a mindworm 1 tile west of base #4
                        /me looks at Obstructor...
                        Moved former back to base #4 as our only possible defense

                        Moved scout at Gaia's Landing up to base #2 to cover as police (leaving Gaia's Landing temporarily undefended, but surprises could only come from the west)

                        Moved mindworm along fungus, stopped a bit northeast of base #3

                        Moved CP to base #5 site

                        Put formers in build queue for Gaia's Landing (this can still be changed, of course)

                        Set 2 formers to work on a solar panel to the east of base #2

                        Finished Industrial Base, started Industrial Economics (10 turns listed)

                        We had 6 ECs at the start of the turn, and should get 5 more next turn.
                        Attached Files
                        "Cutlery confused Stalin"
                        -BBC news

                        Comment


                        • #27
                          MW went west, Unity Foil went west (I think it is a square away from land, so next turn should be interesting), SL went to GL. Former stayed in DoG. Base #5 founded, will finish scout patrol next turn (note -stockpile is not inserted in its queue now, but when I open the turn again to hit end turn I will insert it, almost forgot - everything show that in a couple of turns we won't have to worry about police anymore. Oh, and my computer froze when I hit alt-tab to view the turn orders in IE, so there is a reload warning.
                          Attached Files
                          SMAC/X FAQ | Chiron Archives
                          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                          Comment


                          • #28
                            Moved unity foil W, NW.

                            Disembarked unity rover, found a fungal tower and an adjacent pod on fungus. The odds vs the tower are 50-50, so attacking is a bad idea. Moved the rover back to the foil to safely pop the pod next turn.

                            Moved former in base #4 north 1 tile, started a road. Temporarily put a former in its queue, and base 5's queue.

                            Moved mind worm according to the safer, longer path.

                            Opportunistically hurried the CP in base 2 for 10 minerals, based on previous support for a similar action.

                            We have 11 ECs at the end of the turn.
                            Attached Files
                            "Cutlery confused Stalin"
                            -BBC news

                            Comment


                            • #29
                              Foil went northwest, dropped of rover - rover found a spore launcher and captured it. Foil went east.

                              Mind worm attempted to go north, found another mind worm, failed to capture, killed, netting 10 ECs and a morale upgrade.

                              Discovered we have a new scout at base #3, that wasn't discussed in the turn plan. In line with plans to get a garrison at Gaia's Landing to relieve the spore launcher there, moved the independent scout towards Gaia's Landing.

                              Moved former east of base #2 southeast. Moved the other former north and started a forest.

                              Moved new CP east, then southeast.

                              Set formers temporarily in the bases that finished production; every base will be below 10 mins next turn and can be changed with impunity. This will not last.

                              Current EC total: 31

                              Turns/tech: 7

                              Turns until Industrial Economics (IIRC): 5
                              Attached Files
                              "Cutlery confused Stalin"
                              -BBC news

                              Comment


                              • #30
                                Found 5 (!) new pods:

                                Moved mind worm to pod, found a rover.

                                Moved rover north, found another pod, but couldn't safely pop. Moved northerly again, found yet another pod.

                                Moved western rover south, found another pod, but couldn't safely pop. Moved south again, found another pod.

                                Moved spore launcher west, found a river mouth. Attempted to move west again - failed, but the revealed terrain showed yet another pod.

                                Moved CP to its base site.

                                Built road to connect base #6.

                                Moved independent scout to Gaia's Landing; moved the spore launcher there west to explore the possible land bridge in a few turns.

                                Set bases to build the consensus in the poll; the decision on base #2 can wait a turn or two.

                                Industrial Economics in 3 turns
                                38 ECs in reserve, 7/turn (though this will rise with the new base).
                                Attached Files
                                "Cutlery confused Stalin"
                                -BBC news

                                Comment

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