Announcement
Collapse
No announcement yet.
2191-
Collapse
X
-
Do you think you might succeed in sneaking past the Hiverian coastline all the way to the coast near Sparta Command?
-
In a game we played, ganging up on Uni, a player loaded a transport with rovers and set off towards a key base, the long way round.
Eventually he succeeded in capturing the base with 1 turn left and self destructed, wiping out some key SPs.
A similiar sort of sacrifice may be required in this game.
Leave a comment:
-
Turn 2191 sent on. Nothing much more to add.
Is there a strategy. Yes
Still operation Mayhem, but still with an eye towards Yang.
After drop cp build I am looking to build transport in RPS.
Leave a comment:
-
Can my ambassador please see if we can obtain some ecs and techs from the Morgans in order to upgrade more formers and scouts to clean.
Leave a comment:
-
There are still some changes and move possibilities: like some scouting patrols.
We can't go into FM yet until we get the Punishment sphere built, otherwise a lot of our bases suffer from the Pacifism drones.
Leave a comment:
-
Mid turn 2191 sent to Geo and Mart.
In essence I undertook the ideas suggested.
Three drop infantry units in 18, 52
The spartan foil and cruiser destroyed near our drop probe.
3 formers upgraded to clean
1 scout in DC upgraded to Drop Police
We have of course the Neural Amp.
Leave a comment:
-
Looking at the team traffic the Spartans seem to have, I expect a follow-up next turn somewhere.
The possibilities I can think of are a dropped colony pod, a naval invasion on the Chokepoint peninsula or an amphibious attack somewhere on the south coast (their rovers had 3 turns then to 'rest' onboard).
Leave a comment:
-
note that Gaians sent drop former. Make a clean regular one in workshop
Leave a comment:
-
Well, after some deliberation I cut the whole thing down to dropping 3 units on tile 18.52...
All other options, if the Spartans are able to play it smart, are a bit iffy and leave our dropped units in the open for an attack the turn after.
But with 3 cheap units dropped on 18.52 (or perhaps a drop plasma AAA unit among them) the Spartans will for sure lose their commando chaos interceptor. And the turn after our surviving units can move within aircover of Delirium Camp.
I also suggest to attack the Spartan flotilla near our Drop Probe on the Spartan landmass with the particle empath chopper and to frame the Spartans for a probe action in Society Grid (but you need to cancel the automove of the probe foil first for that).Last edited by GeoModder; October 7, 2005, 12:58.
Leave a comment:
-
Well, if it works, they will get a blow.
Let us do punishment spheres and go free market. we need energy
Leave a comment:
-
Darn Mart, this is no time to huddle and wait for the final blow. If it fails, we lost 1-2 units so the Spartans will have a retreat path, but if it works half the Spartan airfleet we see is down without a fight!
Even better, it will make them think twice before doing long-range strikes again if they continue to spot a high number of cheap drop units in our base squares.
Leave a comment:
Leave a comment: