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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The probe teams could explore around the pholus ridge and nessus canyon a bit more in order to locate some good base sites.
On the other hand, we could explore south of our initial bases for half-decent base sites.
We'll get the 2 new probe teams eventually.
I could rush them next turn, or wait for enough ECs to hit planned.
I'll make a poll on that.
After we've scouted out our immediate area, we should send the probes on infiltrator missions,
spreading them out so as to get the most pods and exploration as possible.
Screw the poll, it's better to rush the probes:
More pods, and as a result, more EC pods. We can probably switch to planned on the basis of that alone.
Infiltration sooner, before the other teams expect it and have probe defences up.
We don't even know if we want Planned or FM yet - it's too early to tell, but it's looking like a Planned landscape with that fungus and all those rainy tiles.
I'll rush the probes next turn, we'll get them by 2106.
Then the bases switch to Colony pods, with the Scout to protect them.
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Scout patrol will enter fungus, and pop something in 2105.
I'll switch builds to the NetNode in case of a mineral pop, then switch back to avoid retool.
If it does not pop a unit, it will pop the next pod in 2106.
Popped the fungus pod - yet another 'lith! There is another pod behind it that we can pop nect turn though
Probe team continued south, spotted another pod, but i sent em one more south so they'll be able to run un case of worms - and found our southern coast!
Here's the latest map, and I'll be posting the end turn right after (and the final to the tracking thread)
So what do you think now for the southern probe (agent 101). Leave pod untouched and head up and over towards the ridge?
Shall we pop that new northern pod after changing Enigma base to Network node or leave it until, we have built the new agents and can put NN in the queue without risk losing mins.
As we discover Ind Base next turn I suppose we should choose whether Cent Ecol or Ind Econ.
It makes no difference to when we discover Ind Auto but it gives us the FM option a shade earlier: but then we would need drone control
On the ISDG 2012 team at the heart of CiviLIZation
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