Originally posted by foolish_icarus
As for the map: I was under the impression that this had been done last game, in making "turn simulators". Certain landmarks have distinctive shapes. Garland Crater, Sunny Mesa, Unity crash site are easy to see. For the rest of the map, examine the slope-shape of the grid lines and land forms will be shown. Recreate the elevations in a map editor, and voila. I'm just glad we weren't using a huge map
As for the map: I was under the impression that this had been done last game, in making "turn simulators". Certain landmarks have distinctive shapes. Garland Crater, Sunny Mesa, Unity crash site are easy to see. For the rest of the map, examine the slope-shape of the grid lines and land forms will be shown. Recreate the elevations in a map editor, and voila. I'm just glad we weren't using a huge map
turn simulator...
In clarification:
Any exploring, military trials or probe actions, is not allowed. Testing former orders and AI diplomacy (without accepting any deal) is allowed. For anything else, check with Drogue before hand.
In clarification:
Any exploring, military trials or probe actions, is not allowed. Testing former orders and AI diplomacy (without accepting any deal) is allowed. For anything else, check with Drogue before hand.
If you're not sure if something is allowed or not, please PM myself and ask.
Comment