The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Can't be done anymore, the .txt is incorporated in the game after it starts. Besides, this is discussed in June, and decided that other teams must fulfill certain conditions when they successfully probe the Angels.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
When mindcontrolling bases/units, the cost to do so is halved due to the bug, thus the offending party must spent the amount it needed to mindcontrol also in the same turn (overpaying a hurry cost or sth like that). Also, this indicates that a faction cannot mindcontrol Angel units (at +4 probe) if it doesn't has the double cash in stock the game asks to succesfully do so.
That was the most important I think, perhaps one of the mods can clarify more, or check the gamerules.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Originally posted by #endgame
I just seem to recall hearing that only tha alpha(x) got incorporated.
To the best of my knowledge only the #UNITS Section of the alpha(x).txt file gets incorporated into a game. Also, I am fairly certain that the Factions are not incorporated into a game, either.
However, the way to verify this is to generate a game on one machine, and then have the changes verified on another machine, as there does seem to be something "quirky" about scenario'd changes being carried over locally. FYI.
Wait, I didn't even know you can give or take away faction power social engineering settings upon fulfilling certain conditions like discovering a tech (besides the options FREEFAC or the free ability thing)...its not like they have an "if" condition you can stick somewhere in the file, right?
Arise ye starvelings from your slumbers; arise ye prisoners of want
The reason for revolt now thunders; and at last ends the age of "can't"
Away with all your superstitions -servile masses, arise, arise!
We'll change forthwith the old conditions And spurn the dust to win the prize
I don't really recall saying that. I think I said it's possible to change an faction to AI control. Or allow a team to take over a AI faction. However, I think most people here want a more generic experience as they're after the competitive aspect of the game, so don't start requesting it.
Anyway I'm still curious.....its possible to have a condition for a social engineering setting?
Ie. if. tech discovered give +1, or something...
Although best is robust to knowledge.
Arise ye starvelings from your slumbers; arise ye prisoners of want
The reason for revolt now thunders; and at last ends the age of "can't"
Away with all your superstitions -servile masses, arise, arise!
We'll change forthwith the old conditions And spurn the dust to win the prize
Also, this indicates that a faction cannot mindcontrol Angel units (at +4 probe) if it doesn't has the double cash in stock the game asks to succesfully do so.
If PROBE = 3 all units and bases become immune to any sort of probe infiltration
Ratings over 3 should be treated as 3, so there's no probe action you can take on Angels if they have either Fundy SE,Pre-Sentient Algo tech or Telephatic Matrix SP!!!
There should be NO discussion about this, I think it's clear!
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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