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  • #46
    what about just filling all of it with echlon mirrors?
    "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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    • #47
      I know how to build them.

      I'll take a look at it over the next few days.

      The general rule is to place it in a well protected area.

      For land parks you put an echelon mirror in the center of solar squares. You place crawlers on all the squares, crawling energy back to your SSC. Your SSC has every energy and lab enhancing facilty possible.

      You build roads to and throughout you park to enhance development of the park and movement of the crawlers to it.
      Mead

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      • #48
        thanks for the info
        "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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        • #49
          I've asked the question here in the help forum and Kody has answered it.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

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          • #50
            Also I finally remembered this.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

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            • #51
              Hmmm, are we going to have any units designated as defenders for the park? I've had a couple games where 1 chopper destroys everything. I'm also trying to comprehend the eco-damage done for boreholes.

              I can't seem to figure out how to manage the eco-damage and the resulting mind-worm attacks....can someone give me some tips?
              Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
              Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
              *****Citizen of the Hive****
              "...but what sane person would move from Hawaii to Indiana?" -Dis

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              • #52
                Originally posted by Frankychan
                Hmmm, are we going to have any units designated as defenders for the park? I've had a couple games where 1 chopper destroys everything. I'm also trying to comprehend the eco-damage done for boreholes.

                I can't seem to figure out how to manage the eco-damage and the resulting mind-worm attacks....can someone give me some tips?
                Yes, we will have to protect the park.

                I hope we have the AOE bases far enough removed so that it is out of direct chopper range by the time the fusion era begins.

                Even after we capture enough of the AOE bases to prohibit them from getting a needlejet to the park, or a chopper in less than two turns, we will need to keep a close eye on the infiltration reports and patrol the likely avenues of approach once it appears they have launched choppers on a deep strike. Then hopefully, we will be able to kill those inroute choppers on the ground/water.


                Mead

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                • #53
                  Originally posted by HongHu
                  Also I finally remembered this.

                  So beautiful I had to reach for a tissue to dry my eyes from the tears of joy.


                  Mead

                  PS

                  Hong Hu,

                  I didn't check the very last proposed save you posted, before uploaded the turn. It looks like you have been very productive.

                  PPS

                  Really, recognizing that our energy park will need to be well protected we may be better of concentrating on boreholes.

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                  • #54
                    Originally posted by Frankychan

                    ***

                    I can't seem to figure out how to manage the eco-damage and the resulting mind-worm attacks....can someone give me some tips?
                    We are going to have to start making some Tree Farms to keep the eco damage in check.

                    I was hoping to get one or two more rounds of military production out first before the eco damage began to cause us a problem.

                    I know (and welcome) the additional cash and other benefits Tree Farms will give us, but I want to take Uni, roll back CyCon and perhaps take the Datajacks within the next 8 years.


                    Mead

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                    • #55
                      Thanks Comrade Mead.

                      While I do know we will have to plan on protecting the park, I was kind of indirectly asking on how much units we would designate as defenders. If you look at what's coming up we might stretch our forces too thin.

                      1. Invasion

                      2. Protection of PEACE base.

                      3. Protection of Energy Park.

                      Now, I don't want to be a 'wet blanket', but we should really start to think on our unit allocation. We should be clear on the role that PEACE will play once they establish their base. Additionally, we should know whether or not the Drones role in the University invasion as well as their view towards PEACE.

                      I have been monitoring the embassy, but I still can't figure out what their view on PEACE is. I'm looking at them contributing some units or give us some creds or SOMETHING for our efforts.
                      Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                      Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                      *****Citizen of the Hive****
                      "...but what sane person would move from Hawaii to Indiana?" -Dis

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                      • #56
                        The invasion should be over in four to five turns. The energy park will not even be there yet in that short of time. So we don't really have a conflict. If Peace set up their base at that little island, I think it is going to be good for us actually, we could use it as an outpost. In other words it benefits us while protecting them. If it is only this one base I don't really think we need the Drones. But when we do need help we could always ask.

                        I do not have enough experience about late stage games, war and energy parks. I would appreciate some detailed explanantion about what kind of protection we are going to need for that energy park.

                        My plan is only doing a small 3x3 one, so we won't be investing in it very heavily. It will be a nice addition but won't be a fatal heart where when it is destroyed the entire Hive falls down or something like that.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

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                        • #57
                          Originally posted by Mead



                          So beautiful I had to reach for a tissue to dry my eyes from the tears of joy.
                          It is beautiful isn't it? Our ancesters have indeed left us some great treasure.

                          I didn't check the very last proposed save you posted, before uploaded the turn. It looks like you have been very productive.
                          What did I do?
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • #58
                            Ah, thanks Comrade HongHu.

                            From my experience for late game protection...the best thing we could do is have some AAA units there...unstacked along the outer borders. But once conventional missiles are produced, nothing really is foolproof protection.

                            Sorry, I was thinking the park was going to be bigger than 3x3...like mine which are usually 8x8 or so....probably want to have the AAA units one tile away from the shore, but construct sensors so we can see boats coming our way......just my 2 cents.
                            Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                            Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                            *****Citizen of the Hive****
                            "...but what sane person would move from Hawaii to Indiana?" -Dis

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                            • #59
                              Actually mount doom is surrounded by our bases. So I feel that they are actually quite well protected already. It is not very far from the shore but not very closed either.
                              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                              Grapefruit Garden

                              Comment


                              • #60
                                blast it! I'm getting confused!
                                Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                                Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                                *****Citizen of the Hive****
                                "...but what sane person would move from Hawaii to Indiana?" -Dis

                                Comment

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