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  • Production planning

    Considering the fact that we will eventualy (probably soon) open war with AOE the glorius hive should be planning its production through war.
    after checking production capabilities of rou citys i'd say we are in good situation (still). most of our citys can build laser choppers in less then 3 turns and drop-lasers in about 3-4 (without using too many crawlers).
    i beleave we can make, in a total, about 16 units in 2 turns (of both types). ill need the war planners to tell which type of units they need and how many (considering the above limit).
    i know some might say we might be able for more, but better to stick plane to pesimistic outcome.
    also you'll have to decide wether we conbine our prduction with drones to 1 big army.

    the moment we reach here more or less an agreement on what we need to build ill send a production plan to playmaker (whom ever it may be untill then).
    "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

  • #2
    How long will it take us to build 10 choppers, 2 drop rovers, 4 drop infantry & 3 drop probes?
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

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    • #3
      the drop robbers might be a litle heavy, i'll check,all the other i think we can build in about 3-4 turns maximal time.
      How inportant is it to have robbers instead of infantery?
      "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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      • #4
        Are we building shells and upgrading then? Or do we plan to attack with lasers?

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

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        • #5
          i was planning on building lasers.
          i searched the citys for some impact but didnt find any...

          any way , if you have any better idea about the units you wnat just tell me and i'll prepare the plan to build them.
          "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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          • #6
            Originally posted by t_ras
            i was planning on building lasers.
            i searched the citys for some impact but didnt find any...

            any way , if you have any better idea about the units you wnat just tell me and i'll prepare the plan to build them.
            We are supposed to get a missile prototype this turn from the Drones.

            We are also supposed to get 3 armor this turn too, right.

            I suggest:

            Missile choppers (6-1-12)

            Missile needlejets (6-1-12)

            Drop defensive speeders (1-3-2); we can use drop infantry if the speeders are too expensive

            Drop defensive probes


            The choppers primary mission is to empty the AOE bases and generally destroy AOE forces. The choppers will also help recon.

            The needlejets primary mission is to recon and aerial blockade. They will also help kill AOE forces.

            The drop speeders primary mission is occupy and hold enemy bases.

            The drop probes primary mission is to keep us from losing any techs or bases to the AOE. The drop probes will also be useful in exploiting any probe oppurtunities that present themselves.

            If we do this invasion right, we should have no units in or near hostile territory that are not in a base at the end of the turn.


            I am not sure how many units we will be able to make and what a good mix (how many of each) will be.

            I will look into it in greater detail once we get the new turn.


            Mead

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            • #7
              Sounds good for a start. I am quite excited.... I can´t wait kicking their @ss
              Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
              Let me eat your yummy brain!
              "be like Micha!" - Cyclotron

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              • #8
                what about 8 misile choppers, 3 drop probs, 5 drop misile infantery?
                "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                • #9
                  also i would make the without armor.
                  if we'll be attaking we'll need as many units as we cen get, and the armor is less inportant for offensive units.
                  "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                  • #10
                    Comrade Mead has excellent understanding about this war. Not sure if you have been reading the Drones Embassy but it appears you are the only one that has grasped about everything that needs to be covered.

                    Ok. Since the Googliegod and tassgod has vouched for the safty of the Hive forum, and since it looks like not everybody had checked the Drones embassy, I'm going to spill the details out here.

                    We are planning to attack univ cooperatively with the Drones. The combined force will be something like 20 missle choppers, 8 drop infantry and 4 drop rovers, plus 6 drop probs. We are aiming to provide half of the military force and by this I'm hoping we will be taking half of the uni bases when we split up the uni territory.

                    We already have +3 armor. The drop infantry will be +3 armor since its purpose is occupation. The choppers will not have armor, as Comrade Mead said, they will be used to empty the uni bases. The probs will be used to prevent the uni probs to buy out our bases. We will try to download the uni map too since we have already infiltration and all the techs (I believe). The missle prototype will arrive this coming turn.

                    [Edit] Probes: Not sure if we want to download the map. We didn't have SotHB and we may not want it. But without getting it first we won't be able to get the map. Opinions?
                    Last edited by Snowflake; February 6, 2004, 11:53.
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

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                    • #11
                      thanks, all clear now
                      i'll make a production plan to build half this force as fast as posible.

                      who should i send it too (the turn player)?
                      "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                      • #12
                        I'd prefer you post it here so we can discuss about it.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

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                        • #13
                          Question. Needlejets. My understanding is that you normally use needlejets as interceptors against enemy's air force. However seeing that they don't have DAP yet do you still think we need needlejets?
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

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                          • #14
                            Originally posted by HongHu
                            I'd prefer you post it here so we can discuss about it.
                            your right
                            of course it's better to publish here so you can fix whatever needed , i just thought youd rather not.


                            Originally posted by HongHu
                            Question. Needlejets. My understanding is that you normally use needlejets as interceptors against enemy's air force. However seeing that they don't have DAP yet do you still think we need needlejets?
                            i think needlejest are a waist. choppers can do all the same for the misions we need, unless the CCs are too far a way.
                            "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                            • #15
                              now that i think about it i'd rather wait till new turn is sent to us to make plan, just to be sure all is ok.
                              the moment we get the turn i'll post it here.

                              is it OK or will it be 2 late?
                              "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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