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  • This is what I've got so far for turn 2134.
    It may be subject to change, if I notice possible improvements I can make next turn.

    Preturn update 2134

    Googliegrad
    - build scout
    - stockpile

    The hive
    - change to crawler
    - stockpile

    Freckin
    - change to colony pod
    - stockpile

    Jamski
    - change to colony pod
    - stockpile

    Kommie city
    - switch to crawler
    - stockpile

    Voltairograd
    - rush buy 13 ECs

    Rokossovky
    - switch to crawler
    - stockpile

    HongHu-KongHu
    - rush buy 13ECs

    Let rovers finished goto moves.

    (14,18) former - build road, build sensor
    (16,18) former - move (14,18), build sensor
    (23,19) former - goto (23,13)
    (23,19) former - goto (23,13)
    (24,20) former - move (21,19), build forest
    (24,20) former - move (21,19), build forest
    (26,20) former - build forest
    (26,20) former - move (28,20), build forest
    (28,20) former - build forest
    (22,26) crawler - move (22,24), minerals
    (17,21) crawler - move (16,18), minerals
    (25,15) crawler - move (23,19), minerals
    (29,21) crawler - move (24,20), minerals
    (29,23) crawler - move (29,21), minerals
    (26,26) crawler - move (24,24), minerals
    (24,24) crawler - move (22,22), minerals
    (22,22) crawler - move (21,21), minerals (only 1 mineral)

    Adjustment to avoid rush 4EC rush buy.
    (28,18) crawler - move (29,19), home "The Hive", move (28,18), minerals
    Last edited by Kody; September 5, 2003, 07:26.

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    • Turn 2133



      Why do I get the feeling that very few people care anymore.

      Oh it must be because I've posted 9 times in a row to the turn update without anyone making suggestions or comments.

      Comment


      • Ummm...

        Do something with some base at some place?

        We have all been spoiled by the excellent work you have done, Comrade Kody. Good work!

        Unfortunately, Civ3 is my forte, so I really don't understand most of this...
        Join a Democracy Game today!
        | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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        • Volunteer to be head diplomat.

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          • What kind of comments do you want, Kody?

            Another turn follows the glorious 5-year-plan, and we come one step nearer to the glorious socialist paradise. As for suggestions, we are rather commited to a very definite plan, and it already has been the subject of much discussion. I will say its looking nice with all our beautiful crawlers everywhere.

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • Like I've said before, I've got too much on my plate elsewhere to commit to a position at the top of the diplomatic chain. I'd be glad, though, to use my experience in diplomacy to help out with other factions as we meet them.
              Join a Democracy Game today!
              | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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              • I'd say it won't hurt to be at the top of the diplomatic chain no matter what do you get on your plate, Comrade Oct X. Kody is doing about everything this moment, so anything you can do that benefits from your experience in diplomacy will be a help.
                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

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                • Ok my report 2133:



                  TeamsHavesHave NotsVotes
                  UnivIN, CE, PN, IE, IAAP, Loyalty11
                  CCIN, CE, PN, IE, IA, APLoyalty13
                  PEACEIN, CE, PN, IE, IAAP, Loyalty13



                  SP: believers VW; Angels ME in two bases

                  Drones' production
                  base 1: SC 4 turns
                  base 2: SC 0 turns (why 0?)
                  base 3: PT 4 turns
                  base 4: SC 3 turns
                  base 5: SC 4 turns
                  base 6: SC 3 turns
                  base 7: DP 5 turns (what's the difference bt DP and PT?)
                  Last edited by Snowflake; September 2, 2003, 10:03.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • That's really good HongHu, exactly what I had in mind when I wanted someone to keep tabs on other factions!

                    0 turns means they rushed that supply crawler fully.

                    I don't know what a DP is.... I assume PT is their probe team they were building.

                    Comment


                    • The pirates don't have AP, but the cycon do...

                      I didn't notice that.

                      Comment


                      • Yes, that means anything to you?

                        DP is Defensive Probe. I think for the Drones it is a different unit rather than just a different name.

                        Why do they rush it to 0 turn? Is it because the 10 mineral carry over thing?
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • Defensive Probe is probably an infantry probe team. (cheaper to build)
                          Whereas Probe Team is the speeder Chassis.

                          I believe this because I was discussing probe strategies with Mongoose at one stage. He mentioned that most people use infantry probe teams for defending bases.

                          Rushing to 0 turns allows for up to 10 minerals to carry over. This means that they can rush their next unit sooner. Also it means they get a cheaper rush. It's much cheaper to rush the last few minerals of the previous unit, than to wait and rush the minerals in the next unit.

                          Comment


                          • Or could be that they changed from a different, almost complete, unit to an infantry probe (often called Stumpy by many PBEM'ers) which was fully purchased as a result.

                            Comment


                            • We should call our probes "Guardians of the Truth"!
                              Promoter of Public Morale
                              Alpha Centauri Democracy Game

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                              • Or, we could turn them into xenodoughnuts and eat them...
                                Join a Democracy Game today!
                                | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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