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  • The simulator has been updated to turn 2137 (a year ahead of current game). Anyone who wants a copy of it should ask me.

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    • Turn 2137

      * Built base Xenodoughnut

      * Drones met pirates

      * We're queued all the minerals for the VW this turn.

      Comment


      • Well I guess I'm too late again.

        Nothing really important (CC and PEACE had 1 growth) except for: CC is building VW!!!

        I can't believe this.
        /me vaguely remember somebody mentioning killing somebody ...
        This seems a little too coincidental to me. Of course let's all hope that CC is not going with instabuild, but I seriously doubt so.
        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

        Grapefruit Garden

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        • * HongHu vaguely remember somebody mentioning killing somebody ...
          I have no idea what you're talking about.

          Comment


          • Played the simulator ahead to 2143.
            Support becomes an issue. We have 35 terraformers active at that time.

            Note that Googliegrad's should switch scouts with Kommie city. In about 2146 I uprooted "The Hive", and there were support problems. The scouts need to be switched now as later the scouts have to stay in the base as police.

            CN build has a planned start in 2141, and finishes in 2142.

            Still going through the possibilites for other things. However I believe turn 2138's build queue will be.

            The Hive - Former, 1 turn
            Vevtopia - Former, 1 turn
            Voltariograd - Former, 1 turn
            XenoDoughnut - Former, 1 turn
            Central Planning - Former, 1 turn
            Googliegrad - Former, 1 turn
            HongHu-KongHu - Former, 1 turn
            Jamski Clove - Former, 1 turn
            Kommuniza City - Former, 1 turn
            Rokossovkygrad - Former, 1 turn
            Vevtopia - colony pod, 3 turns (rushed in 2nd turn)
            Xenodoughnut - supply crawler, 2 turns. (rushed again in 2nd turn)

            I'm going to have to start cutting corners soon. Getting harder to plan ahead.

            Rename requested, St. Octaviansburg.
            Last edited by Kody; September 23, 2003, 19:13.

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            • Two things about Xenodoughnut...

              first, you mentioned it twice ont he above plan.

              Second, can I get that changed to St. Octaviansburg?
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              • Preturn update 2138

                Still need to double check that these moves are optimal 5 turns into the future.

                Other detals

                Rename requested, St. Octaviansburg.
                May need to insert loyalty into drone negotiation window.

                Production queue
                The Hive - Former, stockpile, rush buy 6ECs
                Voltariograd - Former, stockpile
                Kommuniza City - Former, stockpile
                Jamski Clove - Former, stockpile
                Central Planning - Former, stockpile
                HongHu-KongHu - Former, stockpile
                Rokossovkygrad - Former, stockpile
                Googliegrad - Former, stockpile
                Vevtopia - colony pod
                St. Octaviansburg - supply crawler, stockpile

                Work reallocation
                Kommuniza City - Worker from "farm" to "forest"
                Googliegrad - Worker from "rainy rolling" to "forest"
                Voltairegrad - Keep workers on forests (-1 nutrient)
                Vevtopia - Worker from "rolling river nut" to "any rolling square"
                Central Planning - Worker from "forest" to "rainy rolling river"
                Central Planning - Worker from "forest" to "rainy rolling river nut"

                Non-Military Movement
                (Kommuniza City) colony pod - goto (18,26)
                (21,11) Former - move (23,11), build forest
                (20,12) Former - move (23,11), build forest
                (20,12) Former - move (20,16), build road
                (18,16) Former - move (20,16), build road
                (18,26) Former - move (18,24), build forest
                (18,24) Former - move (18,26), build sensor
                (26,28) Former - move (26,30), build road
                (26,28) Former - move (26,30), build road
                (10,18) Former - move (8,18), build road
                (9,17) Former - move (8,18), build road

                Crawler Movement
                (24,20) Crawler - move (20,22), crawl minerals 2
                (Central Planing) Crawler - move (18,18), crawl minerals 2
                (Jamski Clove) Crawler - move (23,19), crawl minerals 2
                (26,20) Crawler - move (24,20), crawl minerals 2
                (Rokossovkygrad) Crawler - move (26,20), crawl minerals 2
                (The Hive) Crawler - move (Rokossovkygrad), rehome Rokossovkygrad, move (29,21) crawl minerals 2
                (28,24) Crawler - move (27,23), crawl minerals 4
                (27,23) Crawler - move (28,24), crawl minerals 2
                (Googliegrad) Crawler - move (22,22), crawl minerals 2

                Military
                (15,13) Rover - move (11,17)
                (13,27) Rover - move (15,27), pray for another mindworm
                (Googliegrad) scout - goto (Rokossovkygrad)
                (Kommuniza city) scout - goto (Googliegrad), rehome

                Future Plans
                * Calculate support, and build crawlers and defensive probe teams in the bases that run out of support.
                *Replanting Bases
                - Replanting Vevtopia for more population
                - Disbanding Jamski Clove and moving to New Jamski
                - Replanting Kommuniza City and The Hive with sensors underneath.
                * Take note that units are supported in the nearest city.
                * Also use the Crawler rehome effect to get double crawled minerals during the replant.
                * In Central Planning and Rokossovkygrad build recycling tank and network node, grow those bases to size four and use colony pod from The Hive disbanding to increase to size 5. Set 1 librarian in Rokossvokygrad, 2 librarians in Central Planning.
                * Green rover is going to hunt mindworms in the fungus.
                * Commando rover is going to be used for emergency police duty.
                * Inform the Drones of the beaucracy drone shift effect if they are not in democratic at that stage or are in democratic and have 11 bases.
                * Need to ensure that there will be enough ECs to rush buy the network nodes and the recycling tanks.
                * CN is built in 2141, need to plan new crawlers in 2140 with additional leeway for the planting of the new base near Jamski Clove.
                Last edited by Kody; September 24, 2003, 05:49.

                Comment


                • Okay scratch that turn update, I'll need to redo it on the premise that we lost the VW.

                  Comment


                  • /me sighs *

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • Originally posted by Kody

                      * HongHu vaguely remember somebody mentioning killing somebody ...
                      I have no idea what you're talking about.
                      Originally posted by Jamski
                      Sorry just having a fit while I decide who's head to bite off

                      -Jam
                      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                      Grapefruit Garden

                      Comment


                      • Thanks for the reminder HongHu

                        /me bites off Kody's head *

                        Hold on, he'll need that to be of further service, and I seem to remember him telling me that he's come round to MY point of view...

                        /me uses sticky tape to re-attach Kody's head *

                        JOHN! CAN YOU HEAR ME? BREATH GODDAMMIT!

                        /me rushes Kody to the hospital *

                        Can you fix him? Please hurry. I need him to tell me who made the final descision so I can bite their head off.

                        /me sharpens his teeth *

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • Turn Update 2138



                          VIRTUAL WORLD COMPLETED!!!!!!!!!!

                          No heads to be bitten off!!!!!!!!!!!

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • Turn 2138 simulator was completed and there was no variance between the real time and the simulator turn this time.

                            Next turn plans off the top of my head.

                            * Building a new base west of vevtopia, need to decide name sometime soonish.
                            * Kommuniza city is going to switch to colony pod next turn.
                            * Rokossovkygrad is going to rush a recycling tank, followed by a network node
                            * Voltariograd is rushing a recycling tank too.
                            * Central planning may rush a recycling tank if there are spare ECs, otherwise will be building another former.

                            Comment


                            • Notes:
                              name change Jamski Peninsula

                              Hive rebuild
                              Headquarter rebuild in HongHu KongHu turn 2143

                              Build queue
                              - 2nd last pod turn 2142, 2 extra turns moving to Central Planning.
                              - growth of Rokossovky (turn 2143), 2nd last pod built then.
                              - Last pod (turn 2144)

                              Support
                              - when rebuilt shifts to Rokossovky
                              - scout can be rehomed in new hive
                              - All formers from the hive are rehomed in Rokossovky
                              - Should be 4 support units between the Hive and Rokossovky
                              - Rokossovky will use the independant scout which is on route for police

                              Automatic crawler rehome
                              - Rehome as many crawlers in "The Hive" the turn before the final build.
                              - Ensure that minerals are wasted in Rokossovky after the switch.

                              ____________________________________

                              I basically need to break down the build and mineral queues for the rebuilds at "Jamski Clove", "The Hive", "Kommuniza City", "Vevtopia".

                              (Vevtopia is mainly being rebuilt to shift the Bdrone in OctavianX, the shift is required so that we can still golden age pop boom on even numbers when we have 30 bases. Note that base number)

                              Also need to ensure there is enough energy to rush build the network node and recycling tanks at "Central Planning" and "Rokossovky".

                              Note that the unanamed cities, "Base1", "Base3", "Base4" and "Rokossvoky" will be affected by the crawler automatic rehoming and crawler should be allocated to take advantage of that. That means that they have to be prepared for the change in support and the sudden increase in minerals. Crawler need to be reallocated to take advantage of the rehome effect.

                              However, only Rokossovky, Base1 and Base3 will be affected within the next 6 years unless the crawler from Jamski makes it all the way to the mines speeding up the colony pod production. Base4 still needs to be factored in if that is the case.
                              Last edited by Kody; September 27, 2003, 20:50.

                              Comment


                              • The next actual game turn may be delayed as I'm having difficulty figuring things out. Rebuilding bases efficiency is much tougher than it seems. Also at the same time I'm making two SSC cities, and relocating our headquarters.

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