The simulator has been updated to turn 2137 (a year ahead of current game). Anyone who wants a copy of it should ask me.
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Well I guess I'm too late again.
Nothing really important (CC and PEACE had 1 growth) except for: CC is building VW!!!
I can't believe this.
/me vaguely remember somebody mentioning killing somebody ...
This seems a little too coincidental to me. Of course let's all hope that CC is not going with instabuild, but I seriously doubt so.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Played the simulator ahead to 2143.
Support becomes an issue. We have 35 terraformers active at that time.
Note that Googliegrad's should switch scouts with Kommie city. In about 2146 I uprooted "The Hive", and there were support problems. The scouts need to be switched now as later the scouts have to stay in the base as police.
CN build has a planned start in 2141, and finishes in 2142.
Still going through the possibilites for other things. However I believe turn 2138's build queue will be.
The Hive - Former, 1 turn
Vevtopia - Former, 1 turn
Voltariograd - Former, 1 turn
XenoDoughnut - Former, 1 turn
Central Planning - Former, 1 turn
Googliegrad - Former, 1 turn
HongHu-KongHu - Former, 1 turn
Jamski Clove - Former, 1 turn
Kommuniza City - Former, 1 turn
Rokossovkygrad - Former, 1 turn
Vevtopia - colony pod, 3 turns (rushed in 2nd turn)
Xenodoughnut - supply crawler, 2 turns. (rushed again in 2nd turn)
I'm going to have to start cutting corners soon. Getting harder to plan ahead.
Rename requested, St. Octaviansburg.Last edited by Kody; September 23, 2003, 19:13.
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Two things about Xenodoughnut...
first, you mentioned it twice ont he above plan.
Second, can I get that changed to St. Octaviansburg?Join a Democracy Game today!
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Preturn update 2138
Still need to double check that these moves are optimal 5 turns into the future.
Other detals
Rename requested, St. Octaviansburg.
May need to insert loyalty into drone negotiation window.
Production queue
The Hive - Former, stockpile, rush buy 6ECs
Voltariograd - Former, stockpile
Kommuniza City - Former, stockpile
Jamski Clove - Former, stockpile
Central Planning - Former, stockpile
HongHu-KongHu - Former, stockpile
Rokossovkygrad - Former, stockpile
Googliegrad - Former, stockpile
Vevtopia - colony pod
St. Octaviansburg - supply crawler, stockpile
Work reallocation
Kommuniza City - Worker from "farm" to "forest"
Googliegrad - Worker from "rainy rolling" to "forest"
Voltairegrad - Keep workers on forests (-1 nutrient)
Vevtopia - Worker from "rolling river nut" to "any rolling square"
Central Planning - Worker from "forest" to "rainy rolling river"
Central Planning - Worker from "forest" to "rainy rolling river nut"
Non-Military Movement
(Kommuniza City) colony pod - goto (18,26)
(21,11) Former - move (23,11), build forest
(20,12) Former - move (23,11), build forest
(20,12) Former - move (20,16), build road
(18,16) Former - move (20,16), build road
(18,26) Former - move (18,24), build forest
(18,24) Former - move (18,26), build sensor
(26,28) Former - move (26,30), build road
(26,28) Former - move (26,30), build road
(10,18) Former - move (8,18), build road
(9,17) Former - move (8,18), build road
Crawler Movement
(24,20) Crawler - move (20,22), crawl minerals 2
(Central Planing) Crawler - move (18,18), crawl minerals 2
(Jamski Clove) Crawler - move (23,19), crawl minerals 2
(26,20) Crawler - move (24,20), crawl minerals 2
(Rokossovkygrad) Crawler - move (26,20), crawl minerals 2
(The Hive) Crawler - move (Rokossovkygrad), rehome Rokossovkygrad, move (29,21) crawl minerals 2
(28,24) Crawler - move (27,23), crawl minerals 4
(27,23) Crawler - move (28,24), crawl minerals 2
(Googliegrad) Crawler - move (22,22), crawl minerals 2
Military
(15,13) Rover - move (11,17)
(13,27) Rover - move (15,27), pray for another mindworm
(Googliegrad) scout - goto (Rokossovkygrad)
(Kommuniza city) scout - goto (Googliegrad), rehome
Future Plans
* Calculate support, and build crawlers and defensive probe teams in the bases that run out of support.
*Replanting Bases
- Replanting Vevtopia for more population
- Disbanding Jamski Clove and moving to New Jamski
- Replanting Kommuniza City and The Hive with sensors underneath.
* Take note that units are supported in the nearest city.
* Also use the Crawler rehome effect to get double crawled minerals during the replant.
* In Central Planning and Rokossovkygrad build recycling tank and network node, grow those bases to size four and use colony pod from The Hive disbanding to increase to size 5. Set 1 librarian in Rokossvokygrad, 2 librarians in Central Planning.
* Green rover is going to hunt mindworms in the fungus.
* Commando rover is going to be used for emergency police duty.
* Inform the Drones of the beaucracy drone shift effect if they are not in democratic at that stage or are in democratic and have 11 bases.
* Need to ensure that there will be enough ECs to rush buy the network nodes and the recycling tanks.
* CN is built in 2141, need to plan new crawlers in 2140 with additional leeway for the planting of the new base near Jamski Clove.Last edited by Kody; September 24, 2003, 05:49.
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/me sighs *
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Originally posted by Kody
* HongHu vaguely remember somebody mentioning killing somebody ...Originally posted by Jamski
Sorry just having a fit while I decide who's head to bite off
-JamBe good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Thanks for the reminder HongHu
/me bites off Kody's head *
Hold on, he'll need that to be of further service, and I seem to remember him telling me that he's come round to MY point of view...
/me uses sticky tape to re-attach Kody's head *
JOHN! CAN YOU HEAR ME? BREATH GODDAMMIT!
/me rushes Kody to the hospital *
Can you fix him? Please hurry. I need him to tell me who made the final descision so I can bite their head off.
/me sharpens his teeth *
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Turn Update 2138
VIRTUAL WORLD COMPLETED!!!!!!!!!!
No heads to be bitten off!!!!!!!!!!!
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Turn 2138 simulator was completed and there was no variance between the real time and the simulator turn this time.
Next turn plans off the top of my head.
* Building a new base west of vevtopia, need to decide name sometime soonish.
* Kommuniza city is going to switch to colony pod next turn.
* Rokossovkygrad is going to rush a recycling tank, followed by a network node
* Voltariograd is rushing a recycling tank too.
* Central planning may rush a recycling tank if there are spare ECs, otherwise will be building another former.
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Notes:
name change Jamski Peninsula
Hive rebuild
Headquarter rebuild in HongHu KongHu turn 2143
Build queue
- 2nd last pod turn 2142, 2 extra turns moving to Central Planning.
- growth of Rokossovky (turn 2143), 2nd last pod built then.
- Last pod (turn 2144)
Support
- when rebuilt shifts to Rokossovky
- scout can be rehomed in new hive
- All formers from the hive are rehomed in Rokossovky
- Should be 4 support units between the Hive and Rokossovky
- Rokossovky will use the independant scout which is on route for police
Automatic crawler rehome
- Rehome as many crawlers in "The Hive" the turn before the final build.
- Ensure that minerals are wasted in Rokossovky after the switch.
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I basically need to break down the build and mineral queues for the rebuilds at "Jamski Clove", "The Hive", "Kommuniza City", "Vevtopia".
(Vevtopia is mainly being rebuilt to shift the Bdrone in OctavianX, the shift is required so that we can still golden age pop boom on even numbers when we have 30 bases. Note that base number)
Also need to ensure there is enough energy to rush build the network node and recycling tanks at "Central Planning" and "Rokossovky".
Note that the unanamed cities, "Base1", "Base3", "Base4" and "Rokossvoky" will be affected by the crawler automatic rehoming and crawler should be allocated to take advantage of that. That means that they have to be prepared for the change in support and the sudden increase in minerals. Crawler need to be reallocated to take advantage of the rehome effect.
However, only Rokossovky, Base1 and Base3 will be affected within the next 6 years unless the crawler from Jamski makes it all the way to the mines speeding up the colony pod production. Base4 still needs to be factored in if that is the case.Last edited by Kody; September 27, 2003, 20:50.
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