Those rovers are definetly heading to a watery end. There's like nothing back there. Start moving north...
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Remember that Googlie said he sometimes likes to make small land bridge connections. Remember this isn't just another random map. It's a edited map and there could be a small land connection anywhere.Originally posted by Octavian X
Those rovers are definetly heading to a watery end. There's like nothing back there. Start moving north...
Kody
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Looks to me the little square to the south where the blue arrow is looks like a small land bridge although the north is another possibility.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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I have one rover going north (after it stops at the monolith for a tad), one going along the coast to the south, the scout patrol is heading west, north west. The last one, to the east, is going for that choke point to check it out (it was repairing in kommie ville). Does that plan sound ok?- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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Sounds like a plan.
I'd watch that area where the Scout "Blue" is going. I don't like the feeling of that area....but if it leads to another faction, at least we can use that area as a choke point.Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
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If it does end up leading to another land mass, we should think about putting that next colony pod from volairograd there. As for military units... the scout will "scout" it... if it is a larger space, then rovers will be sent. My plan is try and keep the scouts more local (the west is kinda out of there, but it's within the main island, and it was originally sent out to explore in the beginning), to deal with potential threats, and have the rovers out and about. Also, when we get applied, we should consider building a prototype so I can upgrade our scots to Laser Infantry's. Just a thought.I'd watch that area where the Scout "Blue" is going
- Rokossovky- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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Re: Secret project...
um, thought, feel free to correct... start it once the former is done at kommie city? It is rather important... definately give us an advantage... plz comment
- Rokossovky- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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the mineral deposits there would help, although before we get crawlers, are there any way to boost production speed? Apart from switching to planned economy and the wasteful disbanding units to deposit minerals.Promoter of Public Morale
Alpha Centauri Democracy Game
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I have the same feeling about that area. Although I think it may actually mean more opportunities (tech trading, etc.) to us rather than risks. I also suspect that if we are going to meet another faction, it may be possible that it is an AI (judging from GooglieGod's previous smoky talk). This may or may not be good since our previous diplomatic effort can only be useful if we met one of the target human factions. But who knows, it may be actually better than if we meet the uni or drones who are more likely to be not that friendly to us.Originally posted by Frankychan
Sounds like a plan.
I'd watch that area where the Scout "Blue" is going. I don't like the feeling of that area....but if it leads to another faction, at least we can use that area as a choke point.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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If Kommie city is close to the point of population growth, it could produce a colony pod before switch to other things again. We really need to get more bases going. I also wonder if we should start the SP at the Hive since it is kind of far in the corner, any colony pod it produces will have to travel for a long time. Plus if we have another two bases set up then we could rush a former then immediately start colony production in the new bases. The scouts that are need to guard the bases could be produced by the Hive before it starts the SP.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Kommie city is no where near growth (15 turns). Also, The Hive has will have produced two colony pods... we should let it grow now. As for more colony pods, I was thinking just let voltarograd pump them out for the forseeable future. That would leave The Hive for units/facility production, kommie city for the SP, and Voltarograd for colony pods.... fairly well balanced. As we get more cities, things would change, of course, but for now... what do yout think?If Kommie city is close to the point of population growth, it could produce a colony pod before switch to other things again. We really need to get more bases going. I also wonder if we should start the SP at the Hive since it is kind of far in the corner, any colony pod it produces will have to travel for a long time. Plus if we have another two bases set up then we could rush a former then immediately start colony production in the new bases. The scouts that are need to guard the bases could be produced by the Hive before it starts the SP.
- Rokossovky- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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