2 factions have built turn simulators which closely parallel the original game (that's what all the mapping attempts were) - they are being used to forecast techs that come on offer, potential drone problems, etc etc They can be valuable as the simulator can play ahead several turns (since the planner is also playing the other faction moves in the sim)
All factions are able to play a parallel turn for the purposes of contacting the AI to get their response to possible tech trades or purchases
We (Tass and I) have no way of policing whether parallel turns are being played for other reasons other than what gets posted to the private forums. So if results get sent by e-mail we are in the dark. We already rapped knuckles with PEACE when Hobbes first joined and he did some "parallel exploring" with their probe cruiser. I leveled the playing field by giving the CyCon its co-ordinates.
We have always allowed simulated battles, as the odds are a poor substitute for planning aforehead (and some teams have better technical players than others - Kody and Minute Mirage come to mind).
The key is that these are not reloads trying for a different result - they are advance planning and testing before the turn gets played at all and we are confident that the faction leaders are not allowing playing ahead for discovery or mapping purposes, or to scout enemy movements
And I have seen no evidence of that happening (except for the aforementioned Hobbes initial foray)
And as for pod popping, any tests are irrelevent as the official turn player just has one try at popping (unless they have a convincing reason for explaining away a reload) - so multiple simultaneous popping would be worthless as none of these turns could be used
So I don't think anything has changed from what has always been the case and understood to have been the case from the beginning
Also, there haven't been many battles yet, so the incidence of such pre-planning is small
G.
All factions are able to play a parallel turn for the purposes of contacting the AI to get their response to possible tech trades or purchases
We (Tass and I) have no way of policing whether parallel turns are being played for other reasons other than what gets posted to the private forums. So if results get sent by e-mail we are in the dark. We already rapped knuckles with PEACE when Hobbes first joined and he did some "parallel exploring" with their probe cruiser. I leveled the playing field by giving the CyCon its co-ordinates.
We have always allowed simulated battles, as the odds are a poor substitute for planning aforehead (and some teams have better technical players than others - Kody and Minute Mirage come to mind).
The key is that these are not reloads trying for a different result - they are advance planning and testing before the turn gets played at all and we are confident that the faction leaders are not allowing playing ahead for discovery or mapping purposes, or to scout enemy movements
And I have seen no evidence of that happening (except for the aforementioned Hobbes initial foray)
And as for pod popping, any tests are irrelevent as the official turn player just has one try at popping (unless they have a convincing reason for explaining away a reload) - so multiple simultaneous popping would be worthless as none of these turns could be used
So I don't think anything has changed from what has always been the case and understood to have been the case from the beginning
Also, there haven't been many battles yet, so the incidence of such pre-planning is small
G.
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